The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

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4GB+ Usage (Games : C&C3: Tiberium Wars : Mods : Xenoforce Reborn : Forum : General CNC Modding Central : 4GB+ Usage) Locked
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Oct 12 2016 Anchor

Ah, L(arge)A(ddress)A(ware). It helps modders everywhere push the limits of 32-bit games. So, how do you set LAA in CnC3 TW?

You might think you can just set the LAA flags on the .exe file and be done with it, but, actually, no. You see, when the game is running, the most memory usage comes from a .dat file. I've seen a game or two operate like this before, but for the most part it's pretty rare. In this case, you'd want to set LAA flags on both the .exe and the .dat file. And tada, you have 4GB ram usage.

For clarification the two files are;

CNC3.exe

RetailExe/1.9/cnc3game.dat


1.9 being interchangeable with whatever version you have, but you should be using 1.9

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