The Xenoforce Reborn mod takes the classic Xenoforce mod from CNC Generals and re-invisions it on the CNC3 engine with new units and new designs. The new armies that are currently scheduled to be in the mod are the Earth Federation, ZEON, the Invid, and the Earth Robotech Defense Force. We also have heavily modified the original CNC3 armies, giving the GDI, NOD, and Scrin a much more dynamic gameplay experience. This mod is NOT FOR PROFIT and NON-commercial based.

Report New Faction AI Code
Filename
xenoforceAI.rar
Category
Source Code
Uploader
azuza001
Added
Size
68.61kb (70,254 bytes)
Downloads
1,144 (1 today)
MD5 Hash
7c9a45c4d206f51d2fb0edf702c35b1a
Embed Button
Embed Widget
Description

I just wanted to put my source code for adding a new faction with a new AI on here so others who are interested in moding could take a look at it and use it as they will. This code is free for you to use and does not require any "must credit me for the code" nonsense. Enjoy it and good luck modding the game! - The only thing in this package is the source code, no textures or new models are in this code.

Preview
New Faction AI Code
Comments
OmeG
OmeG

Wish there would be more modders out there with your mentality. Keep up the good work!

Reply Good karma Bad karma+2 votes
azuza001 Author
azuza001

Thanks. Me and Doug have a very strict feeling about this kind of thing. If we do not give to the community how can we expect them to give anything to us? The simple answer is we can't. I will be posting tutorials on how to mod CNC3, how to pull off different tricks, that kind of thing as time go's on when I have the chance. If anyone has a question feel free to ask me in the Forum and I will answer as soon as I can.

Reply Good karma+1 vote
Cabal/Legion
Cabal/Legion

that looks great! ive just began studing now to make my very first mod for a game for C&C 3. so far ive quite understand how to change the name and cost of unit so far. when ive decided to finish the mod to see if ive done it correctly by going to command prompt and type in where i installed the game i seem to have this problem saying it cant find the word 'Conquer'.

i was hoping if there would be a video that shows what people have to do from start to finish so itll be kinda more understanding than reading it or making the words be as simple as possible.

my idea of plans for my mod as a dream i always wanted for years to see is having 9 factions from kanes wrath having their own mix of units from tiberian sun, C&C 3 and C&C4. making them as Faction instead of subfaction and be much more than how EA treated them.

Reply Good karma Bad karma+1 vote
AYBABTU
AYBABTU

thats great I remember I tried to do some small modding for RA2 but the tutorials were so confusing or missed steps that I couldn't figure out that I gave up. I was wondering if anyone knows of a free modeling software so that I can try it cause $4000 for 3DS Max is just a little much.

Reply Good karma Bad karma+1 vote
azuza001 Author
azuza001

When it comes to compiling the mods I don't use EA's .bat file or go through the command prompt. That is a serious waste of time and pain in the *** for no reason.

Instead I use Killers mod compiler. Take a look here.

Forums.revora.net

I have gotten a lot of my knowledge from Revora's forums. Not much activity now days but there are a lot of topics already covered there on ways to do things.

As for free 3d tools, sorry what ever you choose to do you will need to have 3d studio max 7, 8, or 9 to compile the models into W3X. Those are the only programs that are compatible with the tools EA put out to make new models.

On a side note you can import models from CNC Generals into 3D Max 8 using an import script. And Gmax is a free program like 3d max for making general units. Just a thought.

Reply Good karma+1 vote
Cabal/Legion
Cabal/Legion

thanks so much! got it working. could you tell me please what do you have to do to add new factions for skirmish? the first new faction i wanna work on is Steel Talons.

Reply Good karma Bad karma+1 vote
azuza001 Author
azuza001

What you have to do is edit the map you want your AI to work on after you build the mod. To do this you need to download the worldbuilder program for CNC3 from EA. Then what needs to be done is that the .cfg file needs to have this line added in.

try-add-config *full path to the .skudef of your mod*

AND this has to be the very first line in the .cfg file. Once this is done worldbuilder will load with the mod and you can add start locations and player information for your custom faction and custom AI. Happy modding everyone.

Reply Good karma+1 vote
Cabal/Legion
Cabal/Legion

ive downloaded worldbuilder and got it working. could you tell me please where can i find the cfg file.

Reply Good karma Bad karma+1 vote
azuza001 Author
azuza001

it's in the basic CNC3 directory. So wherever your CNC3 files are under program files is where the cfg file is.

Reply Good karma+1 vote
Cabal/Legion
Cabal/Legion

is this the cfg im supposed to go to?

Moddb.com

if it is i cant seem to open it.

Reply Good karma Bad karma+1 vote
azuza001 Author
azuza001

Yes that's it. Right click on it and open it in notepad or notepad++, edit it there.

Reply Good karma+1 vote
Zibert
Zibert

привет всем!!!

Reply Good karma Bad karma+1 vote
Badkarma12
Badkarma12

Finaly thank you!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
C&C3: Tiberium Wars
Creator
Dougbendo
Contact
Send Message
Release date
Mod watch
Follow
File
Browse
Files
Report
Report
Share
Related Games
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy