Subscribestar.com -Support the project, keep it afloat.

Patreon.com -Another vendor for supporting the project.

Paypal.com -Third Support option for the project.

The mod currently Supports;
Zandronum 2.1 to 3 with Brutal DooM 19 or 20
GZDooM 2.1.1 to 4.5 with Brutal DooM 19 or 20
Vanilla Mod released Feb 22nd, now works on 2.1.1 to 4.5 GZDooM and Zandronum.

Twitch.tv - Support me by giving a follow for free.

Youtube.com -Subscribe for free to support.

New user guide to running DooM mods:

Note: The TJTownsend Pinky Demon has been removed for the time being I can put them in a separate download if some one wants them. It's a long process to make sprites that detailed but not impossible and do want to venture down that road if I get the backing for it.

Credits:

Nickelbawker - Me for this scale up and original artwork on many items and objects.
TJTownsend - Demon, lamp, barrel

Srg Mk. IV and his team* - many sprites, animations, blood, gore and his brutal mod. Will add in his credits page from his mod somewhere soon.

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Decided to take the project out of hiatus. I finished scaling all 1327 of the Vanilla sprites, some are work that had been done on the Brutal mod so some of that is improved by hand and HDified. The look is much more cohesive than anything else other than the unfilitred original sprites which scale up pretty well on their own.

The Vanilla wad works on GZDooM 2.1.1 to 4.5 as well as similar era Zandronum.

You can support my continued work and unlock special access to newer mods here;

Moddb.com
Subscribestar.com
Patreon.com
Paypal.com
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Youtube.com Subscribe for free

Add file RSS Files
Beta HD HUD for BD21

Beta HD HUD for BD21

Full Version 1 comment

Spent about 50 hours on this HUD. Going to throw this up here for anyone who wants to use it, I've gone onto developing my own game rather than modifying...

x16 Sprite pack Vanilla DooM complete v0.8

x16 Sprite pack Vanilla DooM complete v0.8

Full Version 2 comments

Managed to get it uploaded as promised, video link below. This includes DooM II Plutonia TNT content as well where as on the Brutal release I wasn't that...

doubleDHTP for Zandronum, broken on GZDooM 4

doubleDHTP for Zandronum, broken on GZDooM 4

Full Version 5 comments

A compilation of 2 texture packs selecting my favorite textures packs. It combines zdoom's DHTP( github KuriKai DHTP) with Doomenator's AltDHTP ( zandronum...

x16 Sprite Pack DooM BD19 & 20b beta

x16 Sprite Pack DooM BD19 & 20b beta

Full Version 29 comments

The file was updated today approximately 6pm. A lot of changes, not going to list them working on Imp / Weapons. Just wanted to get this version out since...

Post comment Comments  (10 - 20 of 56)
qboard
qboard - - 3 comments

pinkie with a little pixelated size down and color-adjustments this one is quite good. i "dont like" (in terms of how i like my game too look) the many details on the big version but the pixel lowres version is really nice of this. nice work btw

Reply Good karma Bad karma+3 votes
sebas-benve-666-91
sebas-benve-666-91 - - 7 comments

How i am supposed to download if i cannot see how it looks first?

Reply Good karma Bad karma+3 votes
Satobi46
Satobi46 - - 156 comments

Thanks For the mod

Reply Good karma Bad karma+2 votes
yamilisa
yamilisa - - 365 comments

Is there any plans to match this with Project Brutality 3.0? Would be extremely nice. Also do you plan in doing the remaining monsters?

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Nickelbawker Creator
Nickelbawker - - 62 comments

No plans currently. I'd like to get back to finish the mod especially for vanilla and Brutal DooM 20 or 19 but it really is a large undertaking painting and creating that many sprites. Definitely not impossible though but I need to win bread currently, if there comes a point where I don't need to this mod will be high on my priorities.

Reply Good karma+1 vote
Nickelbawker Creator
Nickelbawker - - 62 comments

The new GZDooM 3.0 released at the end of last month has a native x4BRZ which is really really good although upon testing it wasn't better than this addon so I think I will continue work on this wad since it still has some goodies in it. This kind of sucks though the mod will loose a lot of popularity due to the new feature although Zandronum does not yet have the feature afaik even in it's beta but I'm sure it will get it. Technically the most of mine are x16 BRZ roughly. Some such as the weapons are going to have to be x4 BRZ roughly though. It's a GPU and maybe CPU speed loss where as this add on uses more hard drive / SSD speed than the new feature but less GPU CPU.

Reply Good karma+2 votes
Nickelbawker Creator
Nickelbawker - - 62 comments

The beta versions 2.4 and Zandronum 3 also work fine almost identical performance to the old and the newer GZDooM has more graphics options and the best built in gui. Zandronum 3 runs faster and has better looking fireballs and glows from QeffectsGL which I haven't gotten to work on GZDooM because I think part of it is built into GZDooM.

Reply Good karma+1 vote
Nickelbawker Creator
Nickelbawker - - 62 comments

Revised the recommended settings after further testing, trying to find the fastest and best looking way in which Zandronum and GZDooM will basically animate 1080p sprites. So far Zandronum 2.1.2 is faster than GZDooM but that might be the interpolation I usually tick on or particles or who knows what going on Zandronum also looks better with the GLeffects they don't work on GZDooM. I'll test out Zandronum 3 as well soon I haven't bothered yet I do have a copy of it though.

Work progresses on the mod decently.

Reply Good karma+2 votes
mageburger069
mageburger069 - - 13 comments

Apparently your high-resolution mod actually made the game run much smoother on my 2011 laptop. Then I sat there playing and thinking "How the f*** does that work?".

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Nickelbawker Creator
Nickelbawker - - 62 comments

I would blame sprite filtering or scaling if that's the case as the project goes on I am working on optimizing it though with pixel/vector and no semi transparent pixels.

Reply Good karma+1 vote
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