The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

The purpose of this mod is to try and recreate the “simulation” feel of the X-wing space combat simulator PC games. This mod captures that same simulation feel that was brought to you within the X-Wing Alliance game --- in which you fly your ship in your cockpit engaging in mock dog-fight battles. This is not a roleplaying/multiplayer mod, this is meant to be an extension of the original X-Wing Alliance gameplay --- just like in the X-Wing games, your ships come outfitted with everything you need to engage in dog-fights, and so does this modifcation. All ships have been rebalanced to fit the playability of the original X-Wing Alliance gameplay mechanics. This game focuses on re-creating the feel of the original X-Wing Alliance gameplay. In this modification, you are free to roam the Outer Rim Territories to engage in combat or trade, the choice is yours. I present you with X-wing Alliance: The Outer Rim Territories! Enjoy the mod!!

Add file XWA: The Outer Rim Territories v2.1a
Filename
XWA_OuterRim_v2.1a.zip
Category
Full Version
Uploader
Thaughbaer
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Size
85.96mb (90,136,798 bytes)
Downloads
1,454 (1 today)
MD5 Hash
6289c16e16c756f362d056238440a93d
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Description

New in version 2.1a: Large scale inter-faction battles between the Imperials and the Rebels scattered across the Outer Rim Territories in 4 different star systems!

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XWA: The Outer Rim Territories v2.1a
Comments
LeoMorelli
LeoMorelli

I knew there was a reason i loved star wars. and the possibilities are that reason =)

Reply Good karma Bad karma+1 vote
musterfox
musterfox

Great stuff Lahnk! Many thanks..... :)

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Akaga
Akaga

Thank you, I got some problems reloading the mod sometimes, but heh, awesome thingy, thanks a ton!

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Thaughbaer Author
Thaughbaer

Remember, you need to delete the RESTART.FL and AUTOSAVE.FL savegame files BEFORE your re-activate this mod.

Reply Good karma+1 vote
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