News for February:
- Now xrAI are more loyal when the curves of the ai-nodes.
- Started implementation of RenderThread
- Started working with xrRender_R5
- Started writing a new SDK:
• New Actor Editor, so far can only export .object in .ogf
• Rewritten parts of the Windows GUI with Borland to C++/CLI.
- Updated the OPCODE to 1.3 and ported to x64
- Cleaned a dead code and corrected internal shoals of the project.
Special thanks to third party developers not members of the Oxy: Virus_UA & DaaGuda
What is RenderThread?
New windows-thread