M2.2 New full version never gonna give you up never gonna let you down
v.M2.2
- New craft weapons: Divebombs (DV, MS), 14mm Chaingun (L)
- Newly recruited Heroes start with the Heroic condemnation, providing some extra bonuses
- Some rebalancing
- Map fixes
v.M2.1.1
- Russian patches updated
- Raider mistress bugfix
v.M2.1
- New enemy craft/mission: Bandit Zeppelin
- New enemies: 14mm Light Turret, Raider Mistress
- New craft: Buckaroo
- New loot: Necroplane parts
- Zeppelin undetectable now, but is unarmed and cannot perform ground missions.
- Craft Rebalancing
- Craft weapon classes rework due to more crafts. Now 7 classes instead of 3 (not counting STC). Work in Progress.
- Related: Implosion Bombs requalified as Internal Bay weapon (only Devastator can use). Airballs as Divebombing.
- Related: crafts have adjusted slots which can sometimes carry multiple weapon types, depending on craft type.
- Adjusted V.DEF on T'leth creatures
- Minor fixes
v.M2.002
- Fixes of few player armors (some got INVIS instead of CAMO)
- M2 now displays properly in main menu
- Korean translation updated
v.M2.002
- Fixes of few player armors (some got INVIS instead of CAMO)
- M2 now displays properly in main menu
- Korean translation updated
v.M2 28-Sep-2021 Shadow Robots and Immortal Amazons
- OXCE upgrade to 7.1 29-Sep-2021
- Fix: Condemnations applied more properly (due to new OXCE)
- Fix: Ninja Jetfighter's shield removed
- New Mission: Halls of Fear
- New Enemy Units: Wraith Guard, Female Wraith versions (x2), Demon Warden
- New Craft: Big Bird
- New Soldiers: Destroid (paperdoll by Brain, postproduction by me, based on XOPS work), Xenforcer (gfx by Brain)
- New Armors: Minx (Gray only), Hermit (Green only), Crystalsinger (Bugeye; 3 ver.: normal, sea, shadowrealms; based on gfx by The Martian); Nightgown (SHA version), Hyena Rider (2x2)
- New Weapons: Shadowrealms Weapons (x2), 14mm Antitank Rifle, Accursed Swill, Gray Spellbook (11 spells), Plasma Tommy
- New Features: Lost Souls/Offerings to Demon Gods; Gifts of Golden Prince/Harems/Brides; Zombification/Zombie Revival; Handling Slime/SDD/Poltergeist (codex-dependant)
- New Condemnations: Traditional, Shellshocked, Atomic, Radical, Executioner, Thorny, Stabber, Femme Fatale, Hammerer
- New misc mapblocks (x3)
- Ninja bases activity reduced by 20%, Outposts by 33%; Ninja bases grow a bit slower
- Red-Eyed Brat's patience +1 month
- Accuracy on light craft cannons of all types up to +15%. Damage per shot reduced to compensate.
- Big craft guns rebalanced. Some got extra damage for lower acc. Laser nerf. Railgun & Plasma buff
- Jellyfish cannot be detected by enemies now
- Piranha can mount 2 weapons, but no armor, crew cap 2 -> 1, map updated
- Little Bird +missile slot
- Underwater non-scuba outfits fixed/updated suffocation-wise
- During Hideout Defenses, 15% for each Gal to be out of her uniform (other races unaffected)
- YET ANOTHER FLAG/PIPES/GUITAR REWORK
- More lore & events
- Tweaks
- Minor fixes, lots of them