GENERAL INFO-------------------

This is a Mod / Total conversion project based on the very popular megaman X and rockman series games. It is being developed to play using the Q3 engine, but has been heavily modified to include many new, exciting features. There has been alot of planning and design originality implemented into the gameplay already. Things like: Fully Customized character models and animations, 5 playable characters, Over 40+ weapons and attacks, A functioing Upgrade system with a list of player modifications, Custom Music and sounds, new levels, menu system and more. By the time the project is finished we want to see finished things like: Custom Designed Saber System for melee fighters, New item entities, Special FX's like dynamic lighting and an interactive environment, New music tracks, A working Ride Armour system with a basket full of other awsome game modes to play online.

Alot of work has been focused into creating a similar gameplay system based on the original games and incorporating it into the Quake 3 3D subspace. It will be a very diverse and creative universe once all is finished.

GAMEPLAY--------------------------------

X-Buster will be available free as an online multiplayer platform and will include some intresting gameplay modes to test, train and master your skills as your favorite Mega Man character. Its not just primarily about destorying your opponant, in X-Buster, you will have to learn to play with strategy and use the custom upgrade system to enchance your players abilities in Combat, Mouvement, and Player Essentials like Health, Energy, and Special Functions. Some upgrades are required if you want to reach certain areas of the level or to benifit you during combat, you decide which style suits you and devlop through the match.

There are 4 character classes in this game and the characters are grouped into them based on their fighting style and personal attributes. I really can't list all of their differences, but you will be happy to know that each class will include their own set of custom attacks/weapons. The Melee class will be setup with powerful melee attacks which can be combined for deadly combos. (sabers)

CLASSES:

1 - Charge: Characters like Mega Man X who can charge energy and fire larger projectiles.

2 - Rapid : Characters like Forte, who can fire successive projectile blasts.

3 - Buster: Characters like Reg Mega Man who rely on a smaller version of the X-Buster.

4 - Melee: Characters like Zero, who fight with a light saber.

This is a very basic outline of the classes atm, but I can tell you..there is a nice variety of features for each and work is still being done to extend the possibilities we wish to see working.

LEVELS----------------------------------

Anyone who has played through any of the Mega Man games can expect to see some very interesting design concepts and functionality. The challenge of recreating these levels into the quake 3 structure map is definately what were hoping for in X-Buster. You will see areas in the map with special items, but unable to reach them because you do not have a certain upgrade, you will see areas that of high resource and wish to remain there to protect it and resupply.

HISTORY--------------------------

X-Buster is actually an ongoing developemt project started somtime 6 years ago. Through those years we have had many things happen that almost canceled production and ended our game, but as fate would have it, we persisted and have all come along way. The X-B you see today from the ingame pics and current media was created by only a few very talented members, 5 to be exact, with the help from alot of people, for support, direction, advise and other relative things.

TEAM----------------------------------

Of who has worked and contributed to the development and eventual production release.

DonX - Artistic design and game development 2000 - 06
Par - A.k.a Subliminal Genisis, web page design, co founder and team lead 2000-05
Shinster - A.k.a Code ninja joined december of 2003 - 05. Designed flexible game structure.
killstheweak - Current game coder, joined august 06, has helped revise XB build, added new.
Angst - Helped develop and assist in game structure and design during 2003 - 05.
Dumbnut - Joined on as code programmer, helped produce alpha build 2003 - 04.
Haroon - A.k.a FF musicDJ, sfx and music contribution (2-3 songs) 2001 - 04.
DJ Regression - sfx and music contribution (1 song) 2001 - 05.
Eclipse - Model contribution back 2003 I believe.
Xan - Level design back in 2003-04, 1 finished level.

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Cool Clip - Get it

News

Here is a clip from an ingame battle, good music, nothing fancy...

XB Clip

X-BUSTER //  Ingame Footage

X-BUSTER // Ingame Footage

News 4 comments

Greetings everyone on this fine morning in January. This is to inform you of a recent news post I made on the X-Buster site of which I included a promo...

Down Time

News

Hey dudes...We havnt said anything for awhile around here at moddb. I just want to say that the site hasnt been accessable for atleast a month now, somthing...

=P

News

progress been a lil slow lately..but..that doesnt mean we've been sittin on our asses doin nothin =D. upgrade system is almost done and just needs a few...

newzezezez

News

welp..not much goin on here @ x-buster..although our coder has started implementing the upgrade functions and other gameplay goodies ( wall climb, wall...

Post comment Comments  (70 - 80 of 160)
MXsora
MXsora - - 22 comments

ooooooooooooooooooooooooooooooooooooooooooooooooooooooook

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-=Scope=-
-=Scope=- - - 80 comments

DonX..i ain't advertising ok. Get rid of your attitude cause i have nothing agianst X-Buster and i am just letting you guys know that soon it will be on its own and not run off ur source. Is that good for you DonX? Or are you afraid that the finish product will be better than X-Buster? Just drop it ok

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-=Scope=-
-=Scope=- - - 80 comments

...wow donx i really can't beileve you said we don't respect what you guys have done. How can you say that after I offered my help to X-Buster just to help you guys actually get somewhere than just posting screens and videos.We even have it in the credits saying your name and a few others of the x-buster team and thanking you.

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DonX
DonX - - 35 comments

Quiet now...No need to hint on subliminal insults...Work is always being done, there is progress being made, for what constraints I must work under. I'll have a news update this week.

Oh and because I feel convicted and all-together quite joyeous today after hearing a very intelligent sermon at my local spiritual school (church) I wish to share with you all. The kingdom of heaven doth cometh, so be prepared in your walk, for the apothecary is tainted and the smell is foul before God. Hope is great thing, keep hopefull people and share that message with other people when their in need. If you would like to talk more about this PM me.

Don X - Seeking the righteous amoung us

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-=Scope=-
-=Scope=- - - 80 comments

sorry for the double post but just wondering...is anything being worked on with X-Buster except just playing and taking screens? Can we be expecting a release soon or is it that no one is working on this? I mean this was an ongoing project for what...4 years maybe 5?

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-=Scope=-
-=Scope=- - - 80 comments

well we actually have our own models being animated right now so don't expect to see them in our new release

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MXsora
MXsora - - 22 comments

yea so dont give them any praise for their models =P
good thing they got the old ones so now they have to fix them on teir own
XP

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DonX
DonX - - 35 comments

Mega Man : arean is using the models and graphics I made for X-Buster in their release, though, the one's for X-Buster have all been upgraded and fixed...I have no further comment on this, you can draw your deduction.

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maverickelite
maverickelite - - 14 comments

you know, this seems strikingly similar to Mega Man: Arena

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maverickelite
maverickelite - - 14 comments

i can't wait for a release of this mod, but ill be patient and wait

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