GENERAL INFO-------------------

This is a Mod / Total conversion project based on the very popular megaman X and rockman series games. It is being developed to play using the Q3 engine, but has been heavily modified to include many new, exciting features. There has been alot of planning and design originality implemented into the gameplay already. Things like: Fully Customized character models and animations, 5 playable characters, Over 40+ weapons and attacks, A functioing Upgrade system with a list of player modifications, Custom Music and sounds, new levels, menu system and more. By the time the project is finished we want to see finished things like: Custom Designed Saber System for melee fighters, New item entities, Special FX's like dynamic lighting and an interactive environment, New music tracks, A working Ride Armour system with a basket full of other awsome game modes to play online.

Alot of work has been focused into creating a similar gameplay system based on the original games and incorporating it into the Quake 3 3D subspace. It will be a very diverse and creative universe once all is finished.

GAMEPLAY--------------------------------

X-Buster will be available free as an online multiplayer platform and will include some intresting gameplay modes to test, train and master your skills as your favorite Mega Man character. Its not just primarily about destorying your opponant, in X-Buster, you will have to learn to play with strategy and use the custom upgrade system to enchance your players abilities in Combat, Mouvement, and Player Essentials like Health, Energy, and Special Functions. Some upgrades are required if you want to reach certain areas of the level or to benifit you during combat, you decide which style suits you and devlop through the match.

There are 4 character classes in this game and the characters are grouped into them based on their fighting style and personal attributes. I really can't list all of their differences, but you will be happy to know that each class will include their own set of custom attacks/weapons. The Melee class will be setup with powerful melee attacks which can be combined for deadly combos. (sabers)

CLASSES:

1 - Charge: Characters like Mega Man X who can charge energy and fire larger projectiles.

2 - Rapid : Characters like Forte, who can fire successive projectile blasts.

3 - Buster: Characters like Reg Mega Man who rely on a smaller version of the X-Buster.

4 - Melee: Characters like Zero, who fight with a light saber.

This is a very basic outline of the classes atm, but I can tell you..there is a nice variety of features for each and work is still being done to extend the possibilities we wish to see working.

LEVELS----------------------------------

Anyone who has played through any of the Mega Man games can expect to see some very interesting design concepts and functionality. The challenge of recreating these levels into the quake 3 structure map is definately what were hoping for in X-Buster. You will see areas in the map with special items, but unable to reach them because you do not have a certain upgrade, you will see areas that of high resource and wish to remain there to protect it and resupply.

HISTORY--------------------------

X-Buster is actually an ongoing developemt project started somtime 6 years ago. Through those years we have had many things happen that almost canceled production and ended our game, but as fate would have it, we persisted and have all come along way. The X-B you see today from the ingame pics and current media was created by only a few very talented members, 5 to be exact, with the help from alot of people, for support, direction, advise and other relative things.

TEAM----------------------------------

Of who has worked and contributed to the development and eventual production release.

DonX - Artistic design and game development 2000 - 06
Par - A.k.a Subliminal Genisis, web page design, co founder and team lead 2000-05
Shinster - A.k.a Code ninja joined december of 2003 - 05. Designed flexible game structure.
killstheweak - Current game coder, joined august 06, has helped revise XB build, added new.
Angst - Helped develop and assist in game structure and design during 2003 - 05.
Dumbnut - Joined on as code programmer, helped produce alpha build 2003 - 04.
Haroon - A.k.a FF musicDJ, sfx and music contribution (2-3 songs) 2001 - 04.
DJ Regression - sfx and music contribution (1 song) 2001 - 05.
Eclipse - Model contribution back 2003 I believe.
Xan - Level design back in 2003-04, 1 finished level.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Cool Clip - Get it

News

Here is a clip from an ingame battle, good music, nothing fancy...

XB Clip

X-BUSTER //  Ingame Footage

X-BUSTER // Ingame Footage

News 4 comments

Greetings everyone on this fine morning in January. This is to inform you of a recent news post I made on the X-Buster site of which I included a promo...

Down Time

News

Hey dudes...We havnt said anything for awhile around here at moddb. I just want to say that the site hasnt been accessable for atleast a month now, somthing...

=P

News

progress been a lil slow lately..but..that doesnt mean we've been sittin on our asses doin nothin =D. upgrade system is almost done and just needs a few...

newzezezez

News

welp..not much goin on here @ x-buster..although our coder has started implementing the upgrade functions and other gameplay goodies ( wall climb, wall...

Post comment Comments  (40 - 50 of 160)
imkongkong
imkongkong - - 132 comments

wow awesome hud ^^

but anyways, really think about standalone; you'll have more and more people playing x-buster for sure

Reply Good karma Bad karma+1 vote
Karuto
Karuto - - 1,135 comments

Keep up the good work. It really looks like it'll be the first Megaman mod to be made that looks pretty good.

Reply Good karma Bad karma+1 vote
deleted2008
deleted2008 - - 10 comments

It's quite easy to compile a mac binary, if someone on the team has a mac :P

Reply Good karma Bad karma+1 vote
maverickelite
maverickelite - - 14 comments

i run a macintosh. so i wouldn't be able to run a standalone game. unless it was a .app file instead of a .exe file.

Reply Good karma Bad karma+1 vote
MXsora
MXsora - - 22 comments

in response to donx
OOOOOOOOOOOooooooooooOOOOOOOOO
*freaky alien noise*

Reply Good karma Bad karma+1 vote
imkongkong
imkongkong - - 132 comments

hey donx, why not go standalone? the quake 3 source is released and u got yourself a pretty good coder.. i think it would last longer and have a more stronger fan base and community ^^

Reply Good karma Bad karma+1 vote
DonX
DonX - - 35 comments

Godfoster - Thanks man...The excitment is mutual, considering I've been waiting over a year now for new development to start, but were well on our way to a release...Yeah, the teleport spawn is kills work, the shaders are mine, but the magic is in the code...:) **actually the real magic is the intergration of code with game content**... btw, the Q3 engine is easy to work with once you know how to format your meshes (3D) So, if you ever wanted to take a shot maybe making a custom player model, or things like that, I can help...Im planning on writing a few tutorials if I get enough requests.

MXsora - Definately !!! Kills rocks the boat with his skills...He's been doing great work so far, with what was left of the code when Shinster stopped. Its no easy task and its a heavy responsibility to fill, but he's driving through it steady. ( Lots on the go )

Reply Good karma Bad karma+1 vote
MXsora
MXsora - - 22 comments

kills rocks!!!
he's finnalyl going to be able to get this game done and ubertized (lol i made up a word =3)

Reply Good karma Bad karma+1 vote
DonX
DonX - - 35 comments

Valid points...Why not go standalone?? its a ponderous question indeed...For some stange reason I feel a tendency to adhere to making it a q3 tc, but who knows...perhaps we shall live to see it happen yet.

Reply Good karma Bad karma+1 vote
Godfoster
Godfoster - - 15 comments

All these image gallery additions are making me even more excited about this mod! It seems like you really understand the details of the Mega Man universe. The "Teleport Spawn" is nicely reminiscent of Mega Man's (or X's) entrance to each stage. And, is that a bolt I see next to him? Keep up the excellent work! I've worked with 3D modelling and animation before, but unfortunately I have no experience with the Quake 3 engine, or I would jump right in and help you in less than a heartbeat.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X