Fight in the rain soaked trenches or charge over No Man’s Land to battle in the War to End All Wars. Use authentic weaponry to conquer the enemy, call in artillery strikes to take out enemies en masse, and don’t forget that teamwork is essential for the final victory! Screaming Steel: 1914-1918, previously known as WW1: Source is a total-conversion project being developed by devoted modders for the FPS game Day of Infamy.

Report RSS WWI: Source - July 2013 Update

It's been two months since our last news-update, so we figured it was time for another one. We’ve dropped a few sneak peeks in the past week or so, so a major update is long overdue.

Posted by on

Attention Troops!

It's been two months since our last news-update, so we figured it was time for another one. We’ve dropped a few sneak peeks in the past week or so, so a major update is long overdue.

The Good News!

The artwork for WW1:Source is finally complete. Everything is done – give or take a few updates here and there on older items. This basically means a total overhaul of all characters, weapons and a lot of map assets originally found in WW1:Source 1.13b.

The Bad


The mod’s not finished yet

Media:

Volcol, Strayferret and Semmel have been working hard on finalizing the character models, the updated models now have period accurate uniforms, webbing and genebecral equipment. We don’t claim to be 100% true to historical use of weapons/equipment; we can guarantee the equipment was used at some point between 1914 and 1918.

For variety we have different faces and
helmets – so not everyone will look alike – to add to this we have of course included custom uniforms for officers, so they’re a little easier to pick out at range.

The Central Powers

The British Empire

The characters are rigged, in game and looking quite dashing! We will be sharing renders and some in game videos soon.

To follow this – we’ve a little weapon teaser in the form of the Lewis Gun. Modelled by Volcol and textured by Steve Smith at the University of Huddersfield

We will be sharing new content and animations when they become available.

So, what does all of this actually mean?

Well, it means – for want of a better phrase, we’ve reached the final push. We only really have to complete animations now, and implement a new and much more stable code build. The mapping is for the most part complete, animations are being worked on and the code is being built as quickly as possible. We’re close!

Could we benefit from some help?

We sure could! Our best estimate is that we will be able to approach testing in two months, if you have any experience with coding or animating we’d love to hear from you. We are always looking for help.


Beta Testing:

The 3rd Marines have put a lot of work and effort into keeping the mod community alive; they regularly hold events that exceed 30 players. We have teamed up with the 3rd marines and are offering testing positions to the top 5 players on their new community drive “The Surge”.

Click the banner for more info!

General testing applications will be opening up in a few weeks’ time, so keep an eye out for future updates.

So for now troops, we hope you’ve enjoyed it, stay tuned


The WW1 Source Development Team

Comments
vol4ok
vol4ok

(buried)

The Bad

The mod’s not finished yet
------------------------------------
No **** sherlock, well atleast its not really bad news expected something worse.

Reply Good karma Bad karma-7 votes
ashton93 Author
ashton93

Have to agree with Volcol here, it was simply intented as a small joke, can't see the problem

Reply Good karma+13 votes
hannibaldinski
hannibaldinski

Looking good! Keep it up

Reply Good karma Bad karma+8 votes
Turkish007
Turkish007

These look beautiful!

Reply Good karma Bad karma+7 votes
patates_00
patates_00

yes

Reply Good karma Bad karma+5 votes
Schrubber
Schrubber

Another great update!

Reply Good karma Bad karma+6 votes
DragonNOR
DragonNOR

Looks awesome! :D

Small question though, I thought the mainstay helmet for german forces in ww1 was the one with the spike on top?

Reply Good karma Bad karma+1 vote
ashton93 Author
ashton93

Actually, the one with the spiked top was only used from 1914-15, in 1916 they switched their headgear. It was way more practical, and they stuck with the design in WW2 too!

I do have to mention the spiked helmet is also in the mod for early war maps!

Reply Good karma+11 votes
DragonNOR
DragonNOR

Ah ok! Thanks for clarifying ^^ Now that you mention it I do remember reading about that somewhere x)

I think it's cool you guys have kept both designs for the different years, cudos :)

Reply Good karma Bad karma+8 votes
HonkeyTheBear
HonkeyTheBear

Looks fantastic lads keep it up!

Reply Good karma Bad karma+4 votes
Guest
Guest

im sorry for asking this but can i get a virus/malware in any way from this game?
im sry 4 asking but i just bought a new pc and i dont want it to get infected

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Day of Infamy
Contact
Send Message
Release date
Mod watch
Follow
News
Tags
Update
Browse
News
Report
Report
Share
Related Games
Half-Life 2
Half-Life 2 First Person Shooter
Related Groups
WWI Source Development Team
WWI Source Development Team Developer & Publisher