Это версия World Rulers Total War mod для Dawn of War Soulstorm.
Вообще Мировые Властители - это серия модов. Изначальные проекты были предназначены для Тотал вара.
Если вы фанат старого Рима, то можете заглянуть в тему выше и скачать подходящую версию.
Там нет никакой фантастики, а лишь исторические версии на тему войн 5 века. Есть версия и про события 3 века до н.э.
Если же вы фанат ДоВа, то читайте далее.
This is World Rulers Total War mod version for Dawn of War Soulstorm.
This mod is for many games. Some of them are Rome TW and Medieval 2 TW.
This is main Total War thread of this mod. You can also see Total war versions, if you`re fan of this kind of games.
Historical versions for Rome TW game is about times of Late Roman Empire. But there are also version about Greek period.
If you interesting in Dawn of War version, i recommend you to watch video, created by BoyarTactics.
Main mod information
- Added Total War style of battles (Limit of units and vehicles increased)
- New faction - Merchants, with own gameplay, units and balance
- More powerful economic system in the start of campaign battle
- You can use also skirmish and there will not be WTP/RSH texture errors.
- New menu and background in standart World Rulers TW style.
- New units for many game factions.
- New models for Veteran Assault squad, Kasrkins, Apothecaries and Grey Knights.
- Imperial guard now have more GW style name - Astra Militarium.
- Astra Militarium have Vostroyan auxillaries.
- Added many changes in heroes skills.
- Farseer Caerys now have 2 kinds of special skills - Storm of Death and Orbital Strike.
- Increased weapons of many units
- Also decreased weapons of some units (because it need not have imbalance)
- Kroots, Ogryns and Grey Knights now ranged units.
- Ogryns and GK have also melee battle units (Necromundan Ogryns and Grey Justicaries).
- Kasrkins now available in 4 squads (earlier it was only 1)
- Cannoness of Sororitas is now have more health
- Many campaign units have improvements
- New FX for all shooting weapons
- New badges, banners and teamcolours
- Added bonus faction for skirmish - Krieg Death Korps (with 1 building and 4 units)
- New map in skirmish - Ice Front (created by Sataman for old WS mod)
- More Total War! More units in squads.
- More faster researches and making addons.
- Terrorfex and Horrorfex grenades now kill infantry.
- Some unit reskines. (for ex. teamcolourable Assasin)
- Other some small fixes and improvements.
If someone wants old version, you can download it there. If you wants full version - download from Moddb.
Mod team for now:
Ezarik, Count Bagatur, BoyarTactics, Gambit
- TWoW Community (especially Zold, main admin of organisation)
- Knezekj old work (for models of Krieg warriors and Vostroyans)
- FoK content (for some models and textures)
- Karandras (for first playing closed version of this mod in skype)
All your offers and wishes you can write there. Don`t forget, this mod is for campaign.
This will not be very interesting in skirmish.
My recomendation - to play this mod in difficulties Medium/Hard.
Most agressive critics of my artwork, please, don`t write there something like "mod is shit" or other things.
I will delete it and immediately report to Moddb admins. ;) he he he. Don`t make me angry :)
and remember also, if you don`t like project - just.... dont play it! xD )))) and all life will be good :)
~3 races should be added to this mod in the near future
loyalist marines expelled from the imperium for making use of chaotic technology, warp relics, daemon weapons, etc.
start with a second hq structure called “the Crucible” (crucible’s health is linked to the souls resource
can use the crucible to perform chaotic miracles, if the crucible’s health becomes 0 it opens unleashing the wrath of empyrean (really not a good thing), relictors can call on assistance from “the insidious corps” (a cursed imperial guard regiment I made up once) and at great risk upon the ”rebel gods” for assistance (nekomo (the chaos god of atheism) , nozttomo (the great undoer (need to correct his names spelling)) , Qua (he which must linger always, ‘god’ of the umbra (let’s assume the crucible makes this one possible)) and perhaps Malice/Malal(god of self destruction) or alternatively maybe “the many armed god”(god of the greater good),
(plus some bound daemons, mind controlled gene-stealers and other related stuff you might find while scouring the domains of the warp for something to use as a decisive weapon)
Chaos Orks born from the efluces of a vast ork-spawn (and infused with a fell power known as the weirding)
(my new version of bagatur’s merchants bank faction)
This is main information about World Rulers 40k version. Read it carefully!
(This version only adds an unfinished version of the Miguranisth race for testing purposes.) This is an early test version of a mod-expansion for world...