Special addition to Multiplayer mode for LAN play with friends. A new challenge!
v3.3.0 (B)
------- Items --------
*Modified Mystic Ambit Incant for Cleric and now allows him to grant nearby players protection buff for 2s.
*Mystic Ambit Incant has been modified for Hunter and now gives him the ability to grant nearby allied players the effect of immunity to poisoning and 25% poison resistance for 30s.
v3.3.0
--------- Multiplayer GZdoom reworked ----------
This BETA project consists of giving a number of lives to the Multiplayer mode, turning it into Survival.
Each player will appear with 4 extra lives added to the one they already have at the start (this would make a total of 5 deaths to be out of the game).
You can have up to a maximum of 10 extra lives per player.
There are monsters that give lives: Bormereth, Spectral Serpent, Dark Patriarch (Hexen - Heretic style) and all Archvile species. These drop 1 life for sure.
Bosses safely drop 2 lives and also have a double chance to drop an extra life on 50% success.
The lives will appear as a Raven Software icon on the top right of each player with the number of lives as a sub-index.
If a player runs out of extra lives, a "death" icon (formerly Death Blow) will appear warning the player that dying will crash everyone's game.
How do I play coop in Gzdoom?
This unofficial edition of Woc is not compatible with Zandronum and other multiplayer engines.
It only works in GZdoom, so you can only play with ZDL.
In this application you can play Coop and deathmatch with up to 8 players in LAN mode.
It is stable and you can save and load games to continue the adventure with your friends after a break.
-------------------------------------------------------Changelogs------------------------------------------------------
------- Mechanics --------
*Reduced weapon 4 cooldown from 5s to 3s.
*Blue and green mana gain now increased from 10 to 12 base and combined mana from 20 to 24.
*Players no longer scream when taking poisoning damage.
------- Bugs fixed --------
*Fixed a bug where the Assassin would recharge MP if she had learned Fade and this ability would not activate for receiving less than 15% of maximum health.
------- Players/Skills --------
*Wind Slash disarm is every 6s instead of every 10s.
*Added to Skirmisher, the ability to cast an arcane slash with machete counterattacks, every 4s.
*Changed the amount of points needed to learn Deft Strikes (10 before 12) and Fade (12 before 16).
*Fade can now be used passively as well as actively.
*Glaives now have more chance to disarm on their journey through enemies.
*Modified Shadow Needles, now it doesn't fire many but only one but at a lower cost, so it can be used repeatedly.
Description of Shadow Needles has been improved.
*Modified the Assassin's weapon 6, it is now more functional and its damage has been improved a bit.
------- Monsters --------
*Applied a duration bonus to enemy stuns of +LvlEnemy/4 ticks (enemy stun is always 35tics = 1s base duration).
*Cult Zealot has a CD of 6s to use his shield again (his shield lasts 5s).