Worldmerge combines the Two World 2 main campaign, the eleven multiplayer adventure maps and the whole Pirates of Flying Fortress Expansion into one coherent, newly balanced singleplayer gameworld. The experience curve as well as the levels of the monsters have been adjusted accordingly – reach lvl 65+ and still find challenging adventures.

RSS Reviews
10

Zerodarkage13 says

Agree Disagree

Almost perfect dream MOD :)

9

Squerol says

Agree Disagree

Played this mod few times, when insidetworlds forum was alive :)

Played on Master (If I remember name correctly, I was playing on highest mod difficulty).

So, well, what is it?

Pros:

*Melee combat has changed, I liked it - skills consume stamina, no stamina - skills blocked, enemies are more agressive with better AI, moves and attacks faster, have stats buffed, stupid stunlock which made combat a stupid button-masher like unpatched Gothic 3 gone. Overall combat is less chaotic than before. Now it's really interesting - You need to learn different tactics for example for rhinos (yes, they fight normally now, they're pretty crazy), ants, humanoids, trachids etc. Dodging, attacking from side/back, different patterns, timed block(stamina not regenerating when blocking) works well.

*The game difficulty is raised too, which is really nice.

*Multiplayer maps - there is new quest line which sends us to maps previously seen in multiplayer. It's really awesome addition + unique encounters (of course beating harder unique dudes rewards us well - perma potions, gems, etc.) added inside this maps are cool too.

*Exploration overhaul - tons of of hidden stuff were added into vanilla locations and new, multiplayer maps. Exploration rewards us with unique enemies, permament potions or gems hidden in game world - there is ton of it, it is worth to explore every inch of game world, even Eikronas borders (not mirrored Eikronas). There are monsters never seen in vanilla TW2 too. Don't be suprised if You will meet monster from concept arts :)

*Skills overhaul - to learn higher skill ranks we need to find a trainer and get skill books from them, it is really nice idea - the skill points cost to raise higher ranks raised too, some skills works different now (for example, sneak gives us a chance to passive dodge, when we are in knife-sneak stance that chance is multiplied, regeneration skill increase our vitality too, but no regeneration of health during combat now, those are few examples), I liked that overhaul.

*Pirates of the Flying Fortress addition - now its integrated into main quest line, we can freely go there at any time (not at any, when we have access to Ashos or waterwalking :) ).

Cons:

*X360 gamepad and UI support is broken - block breaker is disabled by bug, not possible to remap it, even with xpadder (when x360 UI is on, keyboard input is impossible)

*I've get crash all time during Pirates of the Flying Fortress main plot, couldn't fix it, and now mod support is dead. There were one other dude who had same crash in same place, but don't know if he succeed to fix it - insidetwoworlds forum is dead since long time.

*Skills are still overpowered - later, if we get a lot of stamina from running skill (skill which increase our stamina, forgotten name) maxing, the skills are taking minimum stamina so we can spam it like in vanilla - and skills were not fixed too - we are immortal during skill animation.
But there is a way to fix overpowered skills - just don't touch running skill, don't raise it, leave it at first level. You won't have too much stamina points, which will force You to fight normally with more focus on dodging, flanking, timed blocking than skill spamming. I prefer that way of playing melee in this mod, it's really cool.

*Enemies with much higher levels than our hero gets HP regeneration and teleportation super powers, it's really idiotic.

*Not many new items.

*Special bosses types from multiplayer maps were broken for me - when their HP hits 0 they aren't dying because broken crowd aura (you will see it). The fix is to open ~ console, select boss with 0 hp just with mouse cursor click, type kill command and press enter. Thanks.

Overall, aside from those bad stuff the mod is must-have for Two Worlds - after playing it You don't want to get back to vanilla TW2. Simple - game is harder, combat better, a lot of new stuff placed in world, exploration rewards us and it's really fun with tons of new maps, a lot of mini-bosses, totally new enemies, cool adventure MP maps, changed skills, integration of PoTFF, game is less linear too. The game time told by mod autor is not lie too.

Highly recommended, 9/10, will play it again in future for sure.

Not 10/10 becuse those cons.

Not less than 9/10 because few of issues can be fixed.

Take a note that PotFF plot crash or MP aura boss bug can be just only on my PC.

That's sad there is no forum thread about mod since insidetwoworlds died and author (youngneil1) went to other project.