This mod brings the Undead, Beastmen, Demon and Empyrian playable sub-factions besides adding up to 68 new units into the existing factions. It works on all versions of SpellForce 2 and it is playable in the Campaign, Free Game, Skirmish, Multiplayer and Domination modes...

Description

This is the latest version of the World of SpellForce mod compatible with all versions of SF2. This version adds 63-68 new units in total to all four factions. New units are playable in all modes, be it Campaign or Free Game.

Preview
v0.75 (OUTDATED)
Post comment Comments
Guest
Guest - - 689,297 comments

the archive is damaged

Reply Good karma Bad karma+1 vote
Astra_Nova Author
Astra_Nova - - 156 comments

Try again, it should work now.

Reply Good karma+1 vote
Guest
Guest - - 689,297 comments

no, it's not working yet(

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,297 comments

I didn't understand how it turned out, but I waited and it worked, without error.

Reply Good karma Bad karma+1 vote
Astra_Nova Author
Astra_Nova - - 156 comments

So it works fine now, right? That would be a relief xD

Reply Good karma+1 vote
Guest
Guest - - 689,297 comments

Yes, everything is fine, but if someone has 2 GB of RAM, the game will not work with this mod. I don't know at what level it works, but it works on 32 GB

Reply Good karma Bad karma+1 vote
Astra_Nova Author
Astra_Nova - - 156 comments

If you get an error called "Illegal Building Request", this might be due to a corrupted Free Game mode save. If this is the case, please delete the old Free Game character saves in Documentaries\SpellForce2\save\addon1 or addon2 or addon3
If you're using the Steam version, make sure to disable Steam Cloud saves for the game before deleting the files. Otherwise Steam Cloud will download the corrupted files over and over again.

Illegal building request, for example, ID 250 occurs due to me having removed the subfaction buildings in favour of more new units. (Undead Chapel is the building 250 in this case)

Reply Good karma+1 vote
Guest
Guest - - 689,297 comments

crashes the game when I go for a character who has 70 LVL

*reinstalled the mod for 70 LVL, does not crash*

Reply Good karma Bad karma+1 vote
Winiii
Winiii - - 12 comments

wait the sub factions were removed? was it an issue of having to many units in a single faction?? oh well.. big F, got this mod 99.999% for the reason of being able to play beastmen and undead xd, the demon race came to me as a pleasent suprise as well.

"they will be re-integrated as proper new playable factions at some point in the future" does it mean i will maybe be able to select a race "undead" instead of "Realm" in the future and will you also be able to use the undead race's ingame structure as buildings you can build?? now that would be a dream of mine.

Reply Good karma Bad karma+2 votes
Astra_Nova Author
Astra_Nova - - 156 comments

Yup, they'll be a proper playable race just like the Realm and whatnot. The issue is that there's a max RTS unit limit per addon. So I can technically add the new subfactions to FiD and DotP without an issue atm. In order to play the subfactions, one can always revert to v0.73 in the meantime.

Reply Good karma+2 votes
Guest
Guest - - 689,297 comments

really think someone should do a mod like this for spellforce 1 its so underrated compared to the others plus sf1 has a lot more monster and unit types which would be brilliant for faction making

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,297 comments

would that be possible for spellforce 1 platinum edition there are hardly any decent mods for the first game which in a lot of ways is more enjoyable than the 2nd or 3rd spellforce

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: