Here you can witness the combination of four games from the "Ancient Wars: Sparta" series. That makes 5 games in total. "Burut CT" has also made some models for the other games made by World-Forge. We, Internal Five will overhaul the gameplay, balance everything, add more content and change whatever is possible to make the game more fun,...

Post news Report RSS World Forge: Legends V1.10 ChangeLog

The change log of the new update. Read it if u want to know what's new.

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27.05.2016 - World Forge: Legends V1.10 ChangeLog
[Races]
- Added Romans
[Maps]
- Added all the maps from the Campaign playable for mutiplayer (There are a lot of glitches tho, but I don't think that they'll damage the gameplay tho.)
- Made almost all the original map AI playable
[AI]
- Added new AI for all the factions (I've made every faction playable. U might find some glitches with the AI... that is, if u know what to look for. The AI will creat troops now for every faction.)
- Added an aggressive behavior (This means that the AI will keep attacking untill u're dead. Good Luck.)
[Units]
- Changed Indians so that the AI can spawn troops (This means that the range civilian unit was removed and changed with the melee. We made the lybians a little different. U can spawn both lybians as melee and range now. The Egyptian-Indian Guard is now melee only.)
- Reduced HP of all Indian troops
- Added Skills for Indian Heroes
- Added Roman troops with LVLUP ranks (Recruit, Infantry, Sargent, Elite. Sometimes the name won't be changed. I would recommend when u try to spawn an unit, that u designe him, then redisigne him by removing all weapons, then add the weapons again and spawn him. OFC u need to confirm every time u do an action. This may sound stupid, but it works... since the unit gets an alternative name that can't be changed no matter what.)
- Balanced the HP of Roman troops
- Added a new unit that is useless
- Added a new unit for Persians (A Persian General. U get the idea.)
[Buildings]
- Added a new set of Roman buildings (I tried adding something new, and I'm talking about the farm.)
- Added some missing buldings for Mongolians and Russians
- Made the Indian Palace upgrade possible (This means that the Indian Palace can upgrade stuff from itself. It doesn't mean that the Indian Palace will be upgraded.)
- Added two melee barracks for Romans (We added two melee, yet one of them is ranged. Don't ask questions about this one, Robcore was the one who wanted to add this.)
- Added some "AI Only" Buildings (It's mainly a forge that creats weapons a little different then it should)
[Upgrades]
- Added AI upgrades (Mongolians, Russians and Crusaders have a different way of making weapons. Because this doesn't work for the AI, I've added a different system for the AI. And by different, I mean the classic way of making weapons.)
- Added Stronger boosts for Indians and Romans (Romans can have over 100 dmg, even thought that's the case... they aren't overpowered to be honest. HP is the problem.)
[Items]
- Added new weapons, helmets and shields
- Fixed 89% of the animation problems with weapons (Now u should be able to spawn an unit with an ancient weapon and a middle aged shield.)

Comment:
I'm sure I forgot a lot of things that u'll notice are new. I've been working the whole month for this, and I hope u'll enjoy it. I'll make some patches in the near future for the animations and for some glitches if u find them. Enjoy the mod, and let me know if u want something new added or changed.

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