Doom II limit removing map using only a single texture.
Single Map for Doom II
Format: Limit Removing
Difficulty Levels: Yes
Coop: Yes
DM: No
Playtime: about 10 minutes
Tested in: Crispy, DSDA, GZDoom
Changelog v3:
- Removed a bug where enemies in final trap would spawn in too early
- Moved the teleport destination in the final room
- Increased amount of shells
- Added additional coop enemies
Changelog v2:
- Removed a redundant button that accessed secret
- Decreased amount of cells
- Increased amount of bullets and rockets
- Some texture alignment fixes