ABOUT

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

STORY

It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.

You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...

FEATURES

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 30 playable and unique levels in 3 different chapters (plus secret maps)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Improved enemy AI for more dynamic and challenging fights
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern post-processing shaders (motion & effect blur, noise, flares, etc.)
  • Much, much more!

WHAT OTHERS SAY

"This is basically one of the best DOOM mods I've come across." - John Romero

DISCLAIMER & IMPORTANT NOTE FROM THE DEVELOPERS

Blade of Agony is a fictional scenario based on the alternative narratives of the Wolfenstein game series by id software and Bethesda and the corresponding canon. It does not represent accurate history, our political stance or thinking of the development team. We reject any form of racial hatred, discrimination, (Neo-)Nazism, anti-Semitism or glorification of the Second World War.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Since the release of v3.1 of "Blade of Agony" we have received numerous messages, comments and emails. Besides positive messages and words of support, we have also received a lot of opposition and disappointment.

"You have given up", "You have given in to the shitstorm", "You have lost my respect".

After more than 6 years of working on a project of the heart, these words of course hurt and disappoint us very much and after we had answered some of the comments on ModDB and by email, we now feel that an official statement is necessary to gain understanding and shed light on the matter.

The changes and mitigations we have implemented for version 3.1 do not stem from cowardice we have shown towards some users of the Doom community. Blade of Agony is a creative, free and artistic interpretation within the Wolfenstein universe. And as long as we are unpaid developers working on such a project in our spare time, it must be ensured that we realise our vision as we see fit. This is exactly the motto we have been working by for the last 6 years, releasing the last 3 chapters. So why the adjustments to v3.0 now?

As some of you know, the team around "Blade of Agony" consists of a colourful bunch from all over the world, including Israel and Germany. Wolfenstein 3D and swastikas have long been banned and punished in Germany in the field of entertainment. Since 2018, these laws have been toned down, but games of this kind are still under the strictest observation by the Federal Office for the Protection of the Constitution (FOftPotC).

Although we as developers strictly condemn any form of discrimination, racial hostility, anti-Semitism and glorification of the Second World War, there were concerns on the part of various German gaming sites and news sources about whether we had not crossed a line with some content (including the depiction of a concentration camp, the explicit mention of affected population groups or the World Exhibition in Paris with historical anti-Semitic content). From that point on, it was clear to us that we would have to reconsider the content in order to weigh up possible personal damage (for example a punishment from the FOftPotC if they deem the game unacceptable) from all the developers of the project concerned.

The Second World War was the most horrific conflict in our history, and we as a development team do not want to ignore, censor or even deny these atrocities. However, we have asked ourselves what position we are in as entertainers. Wolfenstein is and always has been a fictional scenario, so we have no duty to educate the people who play our game. We want to tell an exciting story. So our yardstick in toning down the game was "What content is necessary to achieve that and what content can we do without?"

Blade of Agony has been released in several versions before and as we changed, removed and added content from version 1.0 to 2.0 based on experience gained and advice received, this is an organic process that has now also taken place between 3.0 and 3.1.

While we can understand some of the disappointment, we hope players will understand why some changes had to be made and why we can no longer officially support v3.0, and ask that you do not share public links on our ModDB page. Of course, we have no influence on what happens in the private area.

We hope that you continue to have as much fun with Blade of Agony as we had during its development and we still wish you a good time.

Thank you,
Daniel Gimmer
and the entire Blade of Agony development team

Blade of Agony | v3.1 "Achievement Edition" released!

Blade of Agony | v3.1 "Achievement Edition" released!

News 36 comments

Comerades, it's Friday 9th of July and we hope you are ready to get psyched once again! The new version 3.1 of Blade of Agony has just been unleashed...

Blade of Agony returns! - Release date vor 3.1 announced

Blade of Agony returns! - Release date vor 3.1 announced

News 81 comments

After the original v3.0 of Blade of Agony has been taken down one month ago to calm things down, we are proud to announce the release of the updated version...

Blade of Agony | taken down for changes

Blade of Agony | taken down for changes

News 37 comments

During the last days and weeks we, the development team behind "Blade of Agony", received a lot of emails, comments and news about the release of the...

You demanded, we deliver | Discord!

You demanded, we deliver | Discord!

News

The final release of Blade of Agony has been unleashed more than a month ago now and the feedback has been amazing so far. We are currently working on...

Add file RSS Files
Blade of Agony | Full Release (v3.1, standalone)

Blade of Agony | Full Release (v3.1, standalone)

Full Version 337 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Post comment Comments  (870 - 880 of 895)
SomberFireBall
SomberFireBall - - 4 comments

I have pretty good rig with a gtx 950 but the second mission runs like absolute crap it won't go higher than 18 fps unlike the first mission that ran at 150 fps average

Reply Good karma Bad karma+1 vote
Ozymandias81 Creator
Ozymandias81 - - 265 comments

Which version of BoA are you playing? Keep in mind that the old demo is what it is: pretty old.
Take a look to github version and if you experience some slowdowns turn off smoke effects and reduce the distance for models to 2048 or 4096

Reply Good karma+1 vote
Tormentor667
Tormentor667 - - 258 comments

This is most propably because of the weather effects. Simply try to turn them of or just wait for the upcoming Chapter 1 release which will have improved weather effects.

Reply Good karma Bad karma+1 vote
SomberFireBall
SomberFireBall - - 4 comments

Thanks can't wait for it

Reply Good karma Bad karma+1 vote
poopydoopherd
poopydoopherd - - 17 comments

Are we gonna see supernatural monsters, or is this a humans only party? Wolfenstein's always has been about the crazy crap you wont expect in ww2, so maybe some demons or stuff like that?

Reply Good karma Bad karma+1 vote
Tormentor667
Tormentor667 - - 258 comments

You will definitely encounter occult and supernatural stuff, this is a promise!

Reply Good karma Bad karma+1 vote
revonaut
revonaut - - 145 comments

This Mod is amazing. I am playing the 0.95 Beta, and I found an Easter Egg, or what seems to be an Egg. A quick hint, look around for some enemies enjoying their free time ;-) LOL!

Reply Good karma Bad karma+1 vote
Metaltooth
Metaltooth - - 2,673 comments

Will be fighting any Japanese or Italians?
Im curious if you are just keeping Nazis as the main antagonists or if other Axis forces will be present

Reply Good karma Bad karma+1 vote
Tormentor667
Tormentor667 - - 258 comments

No other Axis than the krauts.

Reply Good karma Bad karma+2 votes
KaiserDucky
KaiserDucky - - 13 comments

Not gonna lie, I regret starting the game on Ultra-Violence/Bring 'Em On difficulty, because this is hard as Hell. I'm still on Level 2, almost finished it... just gotta clear the minefield.

But I must say, Blade of Agony is a very incredible mod! It feels like I'm playing a graphically demastered version of a Return to Castle Wolfenstein mod... and I love it! Only complaint I have is the scarcity of ammo and health (mainly health though). If you start a level and take damage on the first enemy encounter, you're gonna be screwed later on. The pistol start and full-health at level start up does help with that issue though. I try not to hoard all my ammo, knowing that I'll be gone at the next level startup q:

Reply Good karma Bad karma+2 votes
Tormentor667
Tormentor667 - - 258 comments

Thanks for the kind words and the feedback. We are actually balancing the missions as good as possible. If you have played the old beta, expect some heavy improvements in the new chapter 1 release that's approaching.

Reply Good karma Bad karma+1 vote
Brolybot
Brolybot - - 2 comments

This is a fantastic mod!

I know it's still in development, but just wondering how I can fix the lag I'm getting in the second mission where it's raining. It gets really sluggish despite the fact I have a strong pc. Not sure what settings I can change, or what console command to use to stop the rain.

Here's a screenshot of the mission for clarity: I.imgur.com

Reply Good karma Bad karma+1 vote
Tormentor667
Tormentor667 - - 258 comments

There are three possibilites on how to solve this: Get the latest verstion from the GitHub repository (it's a bit work to compile it yourself though, or wait for the next official release) and check the BOA Options where you can deactivate weather effects, or simply get yourself a new machine :)

Reply Good karma Bad karma+1 vote
Brolybot
Brolybot - - 2 comments

Are the links to the files only on the old BoA ModDB page?

Reply Good karma Bad karma+1 vote
Tormentor667
Tormentor667 - - 258 comments

There are no more links at all now, we took the beta down as it isn't representative anymore if you compare it to the chapter 1 release we are currently working on.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X