ABOUT

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.

STORY

It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.

You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...

FEATURES

Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.

  • 30 playable and unique levels in 3 different chapters (plus secret maps)
  • Orchestra-quality game music
  • Voice acting and ambient soundscapes
  • A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
  • Devastating armaments from the battlefields of WWII
  • Interactive NPCs that support the twisted plot's progress and help you understand the game
  • Improved enemy AI for more dynamic and challenging fights
  • Beautiful special effects (weather, elements, explosions, etc.)
  • Modern post-processing shaders (motion & effect blur, noise, flares, etc.)
  • Much, much more!

WHAT OTHERS SAY

"This is basically one of the best DOOM mods I've come across." - John Romero

DISCLAIMER & IMPORTANT NOTE FROM THE DEVELOPERS

Blade of Agony is a fictional scenario based on the alternative narratives of the Wolfenstein game series by id software and Bethesda and the corresponding canon. It does not represent accurate history, our political stance or thinking of the development team. We reject any form of racial hatred, discrimination, (Neo-)Nazism, anti-Semitism or glorification of the Second World War.

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Since the release of v3.1 of "Blade of Agony" we have received numerous messages, comments and emails. Besides positive messages and words of support, we have also received a lot of opposition and disappointment.

"You have given up", "You have given in to the shitstorm", "You have lost my respect".

After more than 6 years of working on a project of the heart, these words of course hurt and disappoint us very much and after we had answered some of the comments on ModDB and by email, we now feel that an official statement is necessary to gain understanding and shed light on the matter.

The changes and mitigations we have implemented for version 3.1 do not stem from cowardice we have shown towards some users of the Doom community. Blade of Agony is a creative, free and artistic interpretation within the Wolfenstein universe. And as long as we are unpaid developers working on such a project in our spare time, it must be ensured that we realise our vision as we see fit. This is exactly the motto we have been working by for the last 6 years, releasing the last 3 chapters. So why the adjustments to v3.0 now?

As some of you know, the team around "Blade of Agony" consists of a colourful bunch from all over the world, including Israel and Germany. Wolfenstein 3D and swastikas have long been banned and punished in Germany in the field of entertainment. Since 2018, these laws have been toned down, but games of this kind are still under the strictest observation by the Federal Office for the Protection of the Constitution (FOftPotC).

Although we as developers strictly condemn any form of discrimination, racial hostility, anti-Semitism and glorification of the Second World War, there were concerns on the part of various German gaming sites and news sources about whether we had not crossed a line with some content (including the depiction of a concentration camp, the explicit mention of affected population groups or the World Exhibition in Paris with historical anti-Semitic content). From that point on, it was clear to us that we would have to reconsider the content in order to weigh up possible personal damage (for example a punishment from the FOftPotC if they deem the game unacceptable) from all the developers of the project concerned.

The Second World War was the most horrific conflict in our history, and we as a development team do not want to ignore, censor or even deny these atrocities. However, we have asked ourselves what position we are in as entertainers. Wolfenstein is and always has been a fictional scenario, so we have no duty to educate the people who play our game. We want to tell an exciting story. So our yardstick in toning down the game was "What content is necessary to achieve that and what content can we do without?"

Blade of Agony has been released in several versions before and as we changed, removed and added content from version 1.0 to 2.0 based on experience gained and advice received, this is an organic process that has now also taken place between 3.0 and 3.1.

While we can understand some of the disappointment, we hope players will understand why some changes had to be made and why we can no longer officially support v3.0, and ask that you do not share public links on our ModDB page. Of course, we have no influence on what happens in the private area.

We hope that you continue to have as much fun with Blade of Agony as we had during its development and we still wish you a good time.

Thank you,
Daniel Gimmer
and the entire Blade of Agony development team

Blade of Agony | v3.1 "Achievement Edition" released!

Blade of Agony | v3.1 "Achievement Edition" released!

News 36 comments

Comerades, it's Friday 9th of July and we hope you are ready to get psyched once again! The new version 3.1 of Blade of Agony has just been unleashed...

Blade of Agony returns! - Release date vor 3.1 announced

Blade of Agony returns! - Release date vor 3.1 announced

News 81 comments

After the original v3.0 of Blade of Agony has been taken down one month ago to calm things down, we are proud to announce the release of the updated version...

Blade of Agony | taken down for changes

Blade of Agony | taken down for changes

News 37 comments

During the last days and weeks we, the development team behind "Blade of Agony", received a lot of emails, comments and news about the release of the...

You demanded, we deliver | Discord!

You demanded, we deliver | Discord!

News

The final release of Blade of Agony has been unleashed more than a month ago now and the feedback has been amazing so far. We are currently working on...

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Blade of Agony | Full Release (v3.1, standalone)

Blade of Agony | Full Release (v3.1, standalone)

Full Version 337 comments

Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and...

Post comment Comments  (860 - 870 of 895)
Jamesbi
Jamesbi - - 41 comments

Okay, some issues I found:
-some models too high poly. Really, some tank models, truck model, phone model etc. can be much, much more lowpoly to fit more good on overall picture. Some models like anti-tank... how ёрш in english? You know what I about, can be sprites, really
-Some sprites not good, like in first level big bowl with fire inside (I know it from other game), some enemies like underwater mine or shark is rendered 3d model that maded into sprite and it looks not good to style of the game. Some weapon sprites not good, like gewer 43 too big I think.. also don't like arms you see with mp40 and aewer, just remove them it will be muh better
-Redraw some real life war posters, just fit original jpg and squeeze it not best idea...
-HP bad of cook is not correct. He shows that he has no HP but he has

Other is exelent for now! Thank thak you guys!

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Tormentor667
Tormentor667 - - 258 comments

Thanks for the suggestions.

Concerning the models and sprites: This is a design choice that we made from the beginning, nothing will change here as it is our creative freedom of combining these different parts and still making it easthetic.

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Jamesbi
Jamesbi - - 41 comments

Okay. Sorry, some models and sprites a little bit confusing, maybe someone did mod with sprite-trees and low poly tanks :)
Also funny when you see something from hexen, daggerfall or star wars dark forces

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Jamesbi
Jamesbi - - 41 comments

Also, in paris city level is you already diffuse a bomb under bridge, and go to the green door AFTER you do it so you totally FAIL because you can't do nothing. And I try to finde enter to the undeground after that for hours, but didn't find it, sad.
And bats can swim, lol

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Tormentor667
Tormentor667 - - 258 comments

This map is still under development.

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Jamesbi
Jamesbi - - 41 comments

Okay. I know that c2m1 under construction too, but outside prison was same bad fps issues like it was on on c1m2 in 0.95 beta :)

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Tormentor667
Tormentor667 - - 258 comments

Then you need a better machine or you simply need to lower the settings in the BOA options for the weather

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Mrmbag0703
Mrmbag0703 - - 28 comments

There's more options? Why can't I get to them?

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Ozymandias81 Creator
Ozymandias81 - - 265 comments

Probably because you didn't check ENH. OPTIONS
If you change those settings you'll need to re-play the game from 0 (savegames have settings stored differently)

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Jamesbi
Jamesbi - - 41 comments

When will be new version! Can't wait :)

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Tormentor667
Tormentor667 - - 258 comments

November 13th

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Guest
Guest - - 697,945 comments

Nice mod but i have a problem:the BOA settings doesn't appear, only the control settings appear, is there any fix for this?

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Ozymandias81 Creator
Ozymandias81 - - 265 comments

Are you still playing the demo version or the gihub one?

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Guest
Guest - - 697,945 comments

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SomberFireBall
SomberFireBall - - 4 comments

I have pretty good rig with a gtx 950 but the second mission runs like absolute crap it won't go higher than 18 fps unlike the first mission that ran at 150 fps average

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Ozymandias81 Creator
Ozymandias81 - - 265 comments

Which version of BoA are you playing? Keep in mind that the old demo is what it is: pretty old.
Take a look to github version and if you experience some slowdowns turn off smoke effects and reduce the distance for models to 2048 or 4096

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Tormentor667
Tormentor667 - - 258 comments

This is most propably because of the weather effects. Simply try to turn them of or just wait for the upcoming Chapter 1 release which will have improved weather effects.

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SomberFireBall
SomberFireBall - - 4 comments

Thanks can't wait for it

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