Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base. "This is basically one of the best DOOM mods I've come across." - John Romero

Post news Report RSS Blade of Agony | Chapter 2 released

We did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich", an all new episode that directly connects where the thrilling action and plot ended in "The Staff of Kings", which is also included in the release with a lot of improvements and additional surprises. So what's new?

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We did it! After polishing the second chapter of Blade of Agony for the past 3 weeks we are here to proudly present the release of "Shadows of the Reich", an all new episode that directly connects where the thrilling action and plot ended in "The Staff of Kings", which is also included in the release with a lot of improvements and additional surprises. So what's new?

  • High-resolution sprites for all actors (monster,npc; not only upscale, real detail) as well as completely new enemies
  • A total of 11 new maps (as well as all maps from chapter 1)
  • Improved effects and features (dialogue screen, npc ai, doors, cutscenes, skins, models)
  • Introducing GZDoom's latest new engine features (ambient occlusion, lense distortion, shadow maps, bloom effect)
  • Exciting and interactive plot with a lot of surprises

...and that's only a fraction of all the things to come. Don't waste any more time, get psyched, get "Shadows of the Reich" just now!


Blade of Agony | Chapter 2 (v2.0, standalone)


Comments
armitom
armitom

I'm Just 2 levels in Chapter-2, all i can say is that i am amazed at the quality of whats on offer here.

Fantastic job! One of the best, if not the THE BEST mod i ever played.

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Tormentor667 Author
Tormentor667

Thanks kindly for the words - spread the mod, this would make us happy the most :)

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doomjedi
doomjedi

Thank you so much, keep following us for Chapter 3 :)

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Guest
Guest

This mod is amazing. I binged through the whole mod in one sitting. Each map is so detailed and crafted with love. The story is quite interesting, weapons pack a punch. Enemies varied and challenging.

Just amazing. Can't wait for Chapter 3

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Tormentor667 Author
Tormentor667

Thanks so much, we did our best to make the mod a worthwhile experience, and it seems we did well for you :)

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doomjedi
doomjedi

Thank you :)

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TheVidmaster
TheVidmaster

looks really really good :-) the only disappointment thus far is that we still have only one default death animation...

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Tormentor667 Author
Tormentor667

Drawing unique sprites in double-sized resolution is a very hard and tedious work. Instead of concentrating on additional deaths, we concentrated on more actors which felt more valueable to us.

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doomjedi
doomjedi

There are also generic gibbing and burning death.

Indeed working in double resolution is more challenging and there are just so many actors, that any even small addition to such require tons of artwork overall.

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Maggy_

I really like to quicksave and quickload in games as i hate going into menus and saving/loading there. The quicksave and quickload buttons just put me into save game and load game menus. Is there any kind of fix for this? Also kicking is extremely slow and sometimes doesnt even work (even when stamina is full). Also you cant kick doors open.

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Tormentor667 Author
Tormentor667

Unfortunately we can't change anything about the quicksave/quickload feature as it is depending on the engine GZDoom. Regarding the "kicking", I have to agree with that and I will tell our programmer if it is something we can improve. Thanks for that.

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Spop15
Spop15

Really enjoying Ch 2 after playing an earlier beta of it. Quick question for the devs. I have a relatively old 9600m graphics card on a core 2 duo processor. If I leave all the graphics settings at default, I can only smoothly run the mod at 1024x768. I'd like to run it at higher resolutions. Are there certain effects (e.g. lighting) that I can turn down (rather than off) in order to up my framerate without reducing quality too much? I know I can reduce cinders, smoke, and a few other options. But are there some graphics settings your recommend to speed up framerate without losing too much graphical fidelity? Right now I'm using default graphics settings with the opengl accelerated renderer.

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Tormentor667 Author
Tormentor667

There are various features in the BOA OPTIONS that you can decrease, for example the distance models are rendered. This often increases performance if your GPU is too weak.

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Ozymandias81
Ozymandias81

Do not use OpenGL filters, resize ones and avoid Multisample.
I simply suggest to remove all filters in general, no shadowmaps too, and enable at least Bloom effect.

Most resource demanding effects on BoA are smoke, snow and obviously 3d models, plus a copule of special effects.

Keep always your GPU drivers up to date and avoid playing BoA while online (specially with Chrome, it would eat your ram - we have a similar pc so trust me that I know it)

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wildw1ng
wildw1ng

hi my hud is the old doom style and i cant seem to find the option to change it to the nice hud like in this screenshot:

I.imgur.com

any way to make my hud look like this?

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wildw1ng
wildw1ng

i have found the issue. screenblocks=11
my was 10

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rodrigo-links234
rodrigo-links234

Hi, i have some questions. I downloaded the standalone version, and i seem to be with a really low FPS. What are some of the possible causes? Even in lower reslutions this won't change.

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Ozymandias81
Ozymandias81

You must decrease values inside Enh. Options, check rendering ones and reduce distance for all values to 2048.

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Guest
Guest

Well, and even some objects won't show up

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Ozymandias81
Ozymandias81

Delete your .ini file that's with Standalone version and configure everything by your own, also don't forget to keep your GPU drivers updated.

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