The Wizards' Islands are an undetermined number of islands having own unique storylines, and related through a main story. They will be released in separate chapters, starting with the cold Island of Winter. The questing and plotline interactions bear more resemblance to Black Isle games than the crude generic dialogue of Morrowind, with custom dialogue for all NPCs. The Winter Island is larger than Solstheim, including dense forest, immense mountains, frozen lake, a pair of large towns with unique architecture & much more, including epic architecture, like cathedrals & castles, and over 100 interior cells, without counting dungeons (only town and misc.) Many dungeons, and the size of them can go up to 15 cells each, darker and harder than the ones in Morrowind. Some of them will take days to finish, and use customised tilesets to create gigantic ice caves and massive descents into the earth. The Winter Island holds a rich and vast history dating back 3 millenia..

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Sephiroth.Incarnate.
Sephiroth.Incarnate. - - 14 comments

Booo!!! this is gonna conflict with Sea of Destiny. Though not clones greatest exp, it is certainly well deserving of that inner sea. Argh!

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Grogdon
Grogdon - - 144 comments

Sea of Destiny sucked so no great loss

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garrett
garrett - - 378 comments

I'm upset about that to, but put it this way. We don't get splash maps on sea of destiny, or lots new creatues, weapons, quests, or land. Sea of Destiny 2 on Oblivion is going to burn your panties to a tender crisp anyway.

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Description

Demonstrating one of our many lovely splash
screens, and the size of the Winter Island.