News: Wheels of War: Carnage Academy is in development for XBox Live Indie Games. More information is available at Level 13 Games.

Latest News: New Models, scroll down for more. Wheels of War Mentioned in PCZone UK. Wheels of War featured live on GIGA TV. Project Leader Domipheus intervied in EnemyTerritory.tv Weekly Podcast #3. VERSION 0.2 RELEASED!

Get Version 0.2 NOW!

For Windows AND Linux!

Simply unzip into your ETQW Directory. There is a sample shortcut included which shows you what command-line arguments you need to starts Wheels of War in standalone.

WheelsofWar_alpha_02.zip
Download from FileShack here!
Download from strategyinformer.com here!
Download from PlanetQuake/Fileplanet here!
Download from etqw.nett.org here!
Download from Quakewars.fr here!
Download from enemyterritory.de here!

logoWheels of War
With Wheels of War, we want to bring back the awesome feeling when playing Carmageddon all those years ago - the initial racing, the wasting of other cars, collecting power-ups, insane stunts and running over zombies. There will be powerups/powerdowns, a credits system, upgradable cars (via armour, offensive, and engine characteristics), checkpoint style racing (i.e, ability to roam), destructable cars, and a stunts system. Note that this is not a port/clone or rip of Carmageddon. We are taking it's single player concept, evolving it to multiplayer, and creating a whole new environment for it to exist in.
A game design document has been released to the public on the website focusing on our Free For All Campaign game mode here.
We have many other modes planned, but our first alpha release will focus on this one.
Features of Interest (Note: All are not available yet, but will be implemented in due course):

  • Zombie ragdoll effects.
  • In-game soundtrack featuring Intro/Fadeout, Jack Glass, LucienNine Inch Nails.and
  • Dynamic campaigns via track voting.
  • Large library of powerups.
  • Multiple gametypes.
  • Intuitive, simple graphical iterfaces.
  • Voiceover system.
  • Locational VOIP support.
  • Improved controller configuration options.
  • Game statistics and awards.
  • User defined music directory with shuffle.
  • Ground-breaking radio commentary which adapts around user defined music.
  • Offline mode to practise stunts and adapt to vehicle handling.
  • Selection of vehicles to choose from, each with thier own differing sets of charateristics.
  • In-game live upgrading of vehicle armour, offense and engine properties.
  • Involved stunt system, with ambition-based rewards.
  • No set theme. It allows us to focus on gameplay at this early stage rather than looks.
  • Overhauled vehicle sound effect system.
  • More features to be decided upon...

Please visit the official website for more details

Version 0.2 RELEASED!

Partial Changelog:


"Wheels wrote: General:
* clientTeam command blacklists gdf and strogg team names when not in developer mode.
* added in automatic megatexture download system.
* ETQW 1.5 compatible.
* Script source included for custom map content
* support for wowar_.entities and other options to help custom map makers.

Maps:

* Race Mode Maps Added:
o Valley
o Slipgate
* Quarry 3rd checkpoint (small) indicator lamp brought closer to main checkpoint as it did not reflect the checkpoint trigger point correctly.

Vehicles:

* Added Optimus Crime SKULLS!
* Added Waroeels
* Added Wee-Evil
* Vehicle handling (hopefully) improved a bit

wowGameRulesDMCampaign:

* No Changes.

wowGameRulesRace:

* Initial Version.
* Ranked stats servers.
* Hud shows current time, best lap, last lap.
* Hud shows number of completed laps, instead of current lap as per DM mode.
* Scoreboard shows best lap instead of XP.
* Vehicles do not collide with each other.
* No credits awarded for laps/checkpoints.
* Powerups are disabled.

Ranked Stats Servers:

* si_wowStatsGUID
* si_wowGSPLicence
* Ranked Server cvars are not locked, but if they do not conform to regulations then stats are simply not sent.
* Only Dedicated Internet Servers and lan servers which have forced auth.

Website:

* Stats Centre for global and per-server race laps.
* GSP centre for adding and modifying server details.
* GSP Licence Request area.

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CARNAGE COUNCIL ANNOUNCES NEW WHEELS OF WAR 0.2 ALPHA

EARTH, 24 June 2008: The Carnage Council is proud to announce the public release of Wheels of War Alpha 0.2!


Hey Guys, great news - version 0.2 has been released! It features a small amount of bug fixes, three new vehicles, a whole new 'Championship Racing' game mode, 5 racetracks for that racing mode (which include the 3 for DM Campaign matches), and web-based stats in the form of a global best-lap leaderboard.

It became apparent the zombies, in-game upgrades and stunt systems were going to take a while to develop. Web-based stats were always on the cards for a later inclusion, so this new race mode lets us examine how that works whilst giving you another reason to play Wheels of War. We think it ties in nicely, hopefully you will agree!

To get on the global leaderboard at Wheelsofwar.colsoft.biz, you need to play on a RANKED RACE server, and complete a lap within the time limit. Every players best lap during that race is recorded and put up for all to see. It's that simple! The stats website is going to be continually developed over the next few weeks as more ways of conveying the information are realised - if you have any suggestions, post on our forums.

Server admins wanting more information about how to make their servers ranked can come to our IRC channel (#wheelsofwar on irc.quakenet.org) or post in our general forum on our official website at Wheelsofwar.co.uk.

We are always on the look out for download mirrors and server partners. If you are willing to host a Wheels of War server, be it Deathmatch or Racing, get in touch and we can discuss how to get Ranked status or even get in some sponsored advertising on the stats page if you help us get the word out :)

Thank you, and have a good time racing!

Installation Instructions: Simply unzip the downloaded file into your ETQW directory. It will create a /wheelsofwar folder and also a Run Wheels of War shortcut. The shortcut will show you what command-line arguments you need to run the mod. Specifically, they are:

text code:
"etqw.exe" +set com_usebinarydecls 2 +set fs_game wheelsofwar +set g_usecompiledscript 1 +set si_pure 1

WheelsofWar_alpha_02.zip
Download from ModDB here!
Download from FileShack here!
Download from strategyinformer.com here!
Download from PlanetQuake/Fileplanet here!
Download from etqw.nett.org here!
Download from Quakewars.fr here!
Download from enemyterritory.de here!

logo

The Wheels of War Development Team

THE CARNAGE COUNCIL HAS VALIDATED THIS PRESS RELEASE AS CATEGORY 2.4 OF THE CARNAGE CODE.

Post Alpha update along with new media

Post Alpha update along with new media

News 3 comments

Time for an update after our Alpha Release. New vehicles, skins, and zombies!

Wheels of War Alpha 0.1a+b Released! (Win & Linux)

Wheels of War Alpha 0.1a+b Released! (Win & Linux)

News 4 comments

We have released a public alpha of Wheels of War to gather feedback. Windows and linux are supported with the 0.1b patch. Go and unleash the carnage!

New Staff and just possibly a Public Alpha...

New Staff and just possibly a Public Alpha...

News

Want to know who's touching who at Wheels of War, read on for all the Hot Details!

Interview with official ET:QW Community Site!

Interview with official ET:QW Community Site!

News 6 comments

Project Lead Domipheus and Deputy Lead NoSoup4U have been interviewed by Splashdamage over at the official Enemy Territory:QUAKE Wars Community site to...

RSS Files
Wheels of War Alpha 0.2

Wheels of War Alpha 0.2

Full Version 2 comments

Here it is! Alpha 0.2 for linux and windows. Unzip into your ETQW directory; there is a 'Run Wheels of War' sample shortcut which shows what arguments...

Wheels of War Alpha 0.1b Patch

Wheels of War Alpha 0.1b Patch

Patch 1 comment

This is a patch from 0.1a to 0.1b. It allows for windows and linux clients/servers to all interact happily. This should be downloaded and installed by...

Wheels of War Alpha 0.1a

Wheels of War Alpha 0.1a

Full Version 2 comments

This version is a very early alpha release. We expect that you will find bugs, and you may feel that the gameplay is not up to the quality of which you...

Test Game Footage

Test Game Footage

Movie 1 comment

Some footage from a test game we had a week ago. I'm no editing expert so sorry if the movie doesn't look/sound that great. If you'd like to help us in...

Post comment Comments  (0 - 10 of 70)
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BDBmodR
BDBmodR - - 58 comments

It's really nice.Good job!

Reply Good karma Bad karma+3 votes
node357
node357 - - 7 comments

Ugh.

Sys_Error: couldn't load game dynamic library

On Arch, not sure why... I tried in the installation dir and my personal one, and get this error.

Reply Good karma Bad karma+2 votes
arjuna
arjuna - - 7 comments

Thanks so much for this!

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node357
node357 - - 7 comments

Looks great, but can't find any servers so unplayable.

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goldenjabba
goldenjabba - - 29 comments

How do i Install ETQW mods?

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goldenjabba
goldenjabba - - 29 comments

Well, I should say, how do I play this mod. I have it installed, but I cant seem to create any servers :(

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Domipheus Creator
Domipheus - - 85 comments

For what it's worth, I'm working on a Xbox Live Indie Games version of Wheels of war, which has been in development for several months. Limited information is available at Level13games.co.uk

Reply Good karma+3 votes
Domipheus Creator
Domipheus - - 85 comments

Sorry guys. Development has pretty much stopped.

Personally for me, i'm looking to see what Rage has to offer in terms of modding capability to see if we can revive the effort we put into this. But just now, development for ETQW has ceased.

Reply Good karma+3 votes
downer
downer - - 5 comments

Wanted to make a map, but editor was difficult to work with. Also waiting for Rage.

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