"What Remains" is a Fallout1/2 total conversion based on the FOnline Engine, using assets of Fallout 1/2. It is a singleplayer game and rather focusses on more linear, deep storytelling, then an open sandbox world. The game will take place in the area of the Great Lakes in the postapocalyptical USA, the years which passed after the great war can be counted on a few hands and toes, so one can assume not much time passed since then. It will be a big part of the game to just survive, try to come by, to be part of this harsh world.

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So, here it is, the first small essay about where exactly What Remains takes place, and other cool stuff. Some parts the cautios reader already knows, some stuff is new. Everything is still vague enough to don't drop in spoilers by accident.

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What Remains will take place in the northeastern region of the former United States of America in the year 2097, precisely in the Midwestern Commonwealth, merged from the states Indiana, Wisconsin, Michigan or Illinois for example. Even though the region might sound familiar to our real life universe, the war has left scars on the actual people living there, the fauna and flora, and the very landscape itself.

Craters as big as cities, former flatland now turned into big ranges rendering the travel impossible, former lakes or rivers either dried out, or with now complete altered courses, all due to the devastating power of the bomb.In prewar days, the Midwestern Commonwealth consisted of many lakes and rivers, so does the postwar area look like. There are many swamps and riversides, it's rainy, but there are also parts where the land completely dried out and turned into a desert.

In the north, you have radioactive snow falling down, you don't want to go there (eventually you must in the game, though). Ash and death is everywhere.You'll meet a lot of new critters, consisting of natural (although perhaps mutated?) animals, as well as human organizations trying to come by.At the start of the game, you'll only find a very inaccurate weathered prewar map, like this here. (*) You'll really want to find someone who can draw you a better one as soon as you can, as the landscape has changed and trusting prewar maps may be a certain death for your character.

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*not the final version

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  • The game tells a linear story, staggered into chapters, with always some months, sometimes even years between each chapter, to compensate the huge size of the actual gameworld.
  • The slated number of actual hours spent with gameplay is around 20 hours, maybe a bit more.
  • Depending which traits you choose, what age your character is (and other variables) the start of the game changes.
  • A huge part of the game will be spent on your characters story and progression, to connect loose ends, to answer questions about yourself (and maybe even the himself?)
  • Although What Remains is not aiming for an "epic-safe-the-world" campaign, you'll be able to alter the very future of the locations and people ingame, aswell as your characters future.
  • Help communities ingame, or watch them dying. It's your choice. Often choices won't come out as you expected, though.
Web 2.0 Roundup

Web 2.0 Roundup

News

What Remains has gone web 2.0 and feautures profiles on all relevant pages.

Post comment Comments  (60 - 70 of 72)
Mr.Nuke
Mr.Nuke - - 996 comments

they didnt butcher the series they were just different, developers need to add new gameplay elements to thier games, or else they get old and repetitive, bethesda did a great job putting fallout on gamebryo, gamers should be more tolerant of these changes instead of saying it sucks because its different than past games, if you dont like it just play the old ones over again

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Blaze_K
Blaze_K - - 524 comments

oh come on. how many games did main FO series have? Two. that's not enough for a franchise to "get repetive" because of sticking to the original gameplay formula.

I'm sure that fans would complain if FO3 was made on same engine with same resolution and same sprites as fo2.

But fans WEREN'T getting sick of isometric view and the unique atmosphere that Beth replaced with their own stuff.

In fact Fallout 3: Van Buren also had a new 3D engine and gameplay changes.
yet it felt much more of a sequel to FO2 than bethesda's version of FO3 ever did.

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Lexx2k
Lexx2k - - 89 comments

While talking about old and repitative, some fun fact: Bethesda is doing the same game since like Terminator: Future Shock in the 90s.

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Mr.Nuke
Mr.Nuke - - 996 comments

cool

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Mr.Nuke
Mr.Nuke - - 996 comments

i can tell this is gonna be big, good luck guys

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unknow5763
unknow5763 - - 905 comments

looks amazing great idea looking forward to this mod

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TheLeadHead
TheLeadHead - - 364 comments

Lookin' good, Surf, keep going!

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|Tyler|
|Tyler| - - 192 comments

Go, go, Solar! :D

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MichaelCr
MichaelCr - - 15 comments

I tried playing Fallout 1/2 and heard the story is awsome but the controls I hated so I didnt play them so this will be awsome for me. Cant wait to play this

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SurfSolar Creator
SurfSolar - - 27 comments

Yup, as others pointed out, the controls are almost the same as in FO1/2, although there are some improved mechanics for easier accesibility and hotkeys here and there. If you didn't like the controls in the original titles, then you'll have a hard time here too unfortunately. Although, I think it's not that hard to learn. ;)

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Blaze_K
Blaze_K - - 524 comments

uhh, what controls? it's pretty much just 'point & click'.
the same system was used in majority of the greatest rpg games.

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Neboannex
Neboannex - - 27 comments

Its still the same game, and to say you don't like the controls in Fo1/2 is an insult really.

Seeing as FO3/ NV butchered the series.

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