From the depths a light shall rise, a star of hope for all the World. As a darkness gathers, it shall stand mighty as the blade, and be the shield that shelters as well as the spear that drives to the heart of evil. Yet, as this light will shine, darkness will slither like a tendril of hate, like a fatal disease, and the star will be its slave. Alas, this is the fate of all things, yet most beautiful cruelty is in the fall of Numenor. This mod will bring you back to the Second Age, before the War of the Ring, when the Dark Lord Sauron sought to corrupt and destroy the hearts of Men which lay bound to the fate of Westernesse and both scatter the loyal Dunedain as well as bending to his will those with weaker hearts or demeanour. With an all-new campaign, two new factions, a specialised purpose-built Living Map for use in the War of the Ring mode, plus new maps to battle over, this truly expansive mod will reinvigorate your Battle for Middle-earth experience like never before!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS 'The Hulk' Concept Model (view original)
'The Hulk' Concept Model
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Seregruth
Seregruth - - 795 comments

looks like a nasty twisted troll... so I like it! will you try to get it ingame like this(it seems like a pretty high-poly model)?

Reply Good karma Bad karma+1 vote
IreneHawnetyne Author
IreneHawnetyne - - 270 comments

Yeah, I've to definitely reduce the polycount, it's at 200,000 at the moment, but it's a concept model, which I project as a texture onto a low-poly in-game model. So, the answer is no, this isn't quite what you'll see in-game, but it's close.

Reply Good karma+1 vote
Seregruth
Seregruth - - 795 comments

how are going to reduce the count btw.? do you have to make a UV or it´s created automatically? I´m not really skilled with working with high-poly models...

Reply Good karma Bad karma+1 vote
IreneHawnetyne Author
IreneHawnetyne - - 270 comments

Using Unwrap 3D Pro, so I can both reduce polys and UV map, the latter of which I have to create manually. When you poly reduce, it keeps UV islands as much as possible.

Reply Good karma+1 vote
Seregruth
Seregruth - - 795 comments

if the program really works how it´s described, then I owe you much! I´ve made UVies manually up to now, so this would save a lot work.

Reply Good karma Bad karma+1 vote
Araval
Araval - - 514 comments

Nice modelling!

Reply Good karma Bad karma+1 vote
IreneHawnetyne Author
IreneHawnetyne - - 270 comments

Thank you!

Reply Good karma+1 vote
Ilves
Ilves - - 773 comments

nice, but looks precisely like a troll

Reply Good karma Bad karma+1 vote
luiscarlosapeu
luiscarlosapeu - - 218 comments

The level of quality is good in 3D models

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

A corrupted, dark-hearted Maiar spirit recruited by Sauron in aid to the Black Numenoreans.