From the depths a light shall rise, a star of hope for all the World. As a darkness gathers, it shall stand mighty as the blade, and be the shield that shelters as well as the spear that drives to the heart of evil. Yet, as this light will shine, darkness will slither like a tendril of hate, like a fatal disease, and the star will be its slave. Alas, this is the fate of all things, yet most beautiful cruelty is in the fall of Numenor. This mod will bring you back to the Second Age, before the War of the Ring, when the Dark Lord Sauron sought to corrupt and destroy the hearts of Men which lay bound to the fate of Westernesse and both scatter the loyal Dunedain as well as bending to his will those with weaker hearts or demeanour. With an all-new campaign, two new factions, a specialised purpose-built Living Map for use in the War of the Ring mode, plus new maps to battle over, this truly expansive mod will reinvigorate your Battle for Middle-earth experience like never before!

Report RSS Annûndili

The entire structure and unit roster for the Annûndili faction.

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Annûndili

Fortress

-- Builder

-- Heroes:

---- Gil-Galad

-------- Mount/Unmount

-------- Hunter’s Spear (L5, kills any monster unit by throwing a spear)

-------- Narya (L7, throws a fireball at an area)

-------- Vilya (L9, summons three eagles)

---- Elrond

-------- Kin to the First King (L4, causes fear in Adûnaim units)

-------- Half-Elven (L6, summons three Elendili Hunter troupes)

-------- Friend of the Forests (L8, summons three ents)

---- Thranduil

-------- Mount/Unmount Elk

-------- The Crown of Greenwood (L3, summons two Greenwood Guardians)

-------- Eyes Of Ages Past (L6, causes non-Hero units to freeze in fear)

-------- Warlord (L8, Passive 150% increase to friendly Elves’ damage)

-- Improvements:

---- Encasing Vines

---- Dark Waters (causes surrounding enemies to fight each other)

---- Mirkwood’s Defence (ie. spikes)

---- Barbed Arrows

---- Houses of Healing (heals surrounding units)

-- Expansions:

---- Guardian (Huorn defence)

---- Arrow Tower

---- Mallorn (provides boost to units’ health and XP gain)

---- Wall Hub


Mallorn Tree

-- (passive) heals nearby units, generates resources.


Barracks

-- Level One:

---- Lorien Warriors

-------- Bombard

-------- (Upgrade) Heavy Armour

-------- (Upgrade) Standard Bearer

-------- (Upgrade) Forged Blades

---- Lorien Archers

-------- Bombard

-------- (Upgrade) Heavy Armour

-------- (Upgrade) Standard Bearer

-------- (Upgrade) Barbed Arrows

-- Level Two:

---- Greenwood Archers

Bombard

-------- (Upgrade) Heavy Armour

-------- (Upgrade) Standard Bearer

-------- (Upgrade) Barbed Arrows

---- Banner Carriers Upgrade

-- Level Three:

---- Rivendell Wards

-------- Shield Wall (+400% to health, -100% attack)

-------- (Upgrade) Heavy Armour

-------- (Upgrade) Standard Bearer

-------- (Upgrade) Forged Blades

---- Woodland Hunters

-------- Bombard

-------- Venomous Shot (L3, damages over time until death)

-------- (Upgrade) Standard Bearer

-------- (Upgrade) Barbed Arrows

---- Qualmëpírámar (Death Upon Wings – aka daggertails)

-------- (Upgrade) Heavy Armour

-------- (Upgrade) Forged Blades


Green Pasture

-- Level One

---- Rivendell Lancers

-------- (Upgrade) Heavy Armour

-------- (Upgrade) Standard Bearer

-------- (Upgrade) Forged Blades

-- Level Two:

---- Greenwood Guardians (Elk-bourne)

-------- True Warriors (L3, Guardians become unaffected by fear)

-------- (Upgrade) Heavy Armour

-------- (Upgrade) Standard Bearer

-------- (Upgrade) Forged Blades

-- Level Three:

---- The Scythes

-------- Concealment (L2, blends into trees when motionless)

-------- Scythes (L5, charges into units and kills any humanoid non-heroes)

-------- (Upgrade) Heavy Armour

-------- (Upgrade) Forged Blades


Eregion Forge

-- Heavy Armour

-- Forged Blades

-- Standard Bearers

-- Barbed Arrows


Wall Segment

-- (Upgrade) Wall Gate

-- (Upgrade) Wall Tower


Battle Tower

-- Fire Arrows

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