Features: 19 new locations, custom weapons, missions, dialogs and more. This is not an add-on, it is a campaign all its own. What the mod is about: In this mod you are not the chosen or vault dweller, but a simple mercenary warrior that goes around the wasteland looking for missions/jobs. All missions/jobs are redoable and are intended to be done multiple times. In this sequel of wasteland merc we have taken MMORPG elements to the max in the fallout 2 setting. You are forced to balance your skill points betwen crafting skills (outdoorsman, repair, science, doctor), thieving skills (sneak, lockpick) and combat skills or you can't make it that far. Here are some of the new features in Wasteland Merc 2: *Mining with the outdoorsman skill by using a pickaxe or drill on rocks in mines. *Crafting with the science, repair and doctor skills in your factory. *Fishing in water on coasts with outdoorsman skill by using a fishing rod. *Boxes in combat locations drop random loot and are locked...

Post news Report RSS Wasteland Merc 2 Crafting menu

Old school Ultima Online like Crafting menu in Wasteland merc 2. You will need repair and science and doctor skill to craft all kinds of items. The more you got in those skills the more items you can make. Outdoorsman skill will be used for mining ore and for cooking food, food is also used for healing

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Old school Ultima Online like Crafting menu in Wasteland merc 2. You will need repair and science and doctor skill to craft all kinds of items. The more you got in those skills the more items you can make. Outdoorsman skill will be used for mining ore and for cooking food, food is also used for healing instead of stimpaks.

This will force the player to raise skills that arrant combat oriented or he will run out of food, ammo and drugs pretty fast and he wont get any advanced weapons or armours if these skills are low.

Go in to the gallery of this mod to see screenshots of the crafting menu.

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J1mmmy
J1mmmy - - 169 comments

That's an amazing addition to your mod. Very cool.

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