Welcome to the Official ModDB site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. Here you will find latest news, updates and download area for the mod. For all of you who are new here, basically this modification gives you one of the largest overhauls for Total War: Rome 2 game for PC. Features include: Unlocked Factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Ceaser In Gaul , Hannibal At The Gates and Rise of the Republic Over 1500 units added across all factions Unique AOR (Area Of Recruitment) for many units Roman Army Major Overhaul Various BAI and CAI updates to give much smoother, historically realistic and better gameplay experience. Unique UI, Loading Screens, Unit Cards and much more.... Many other features include Graphical and Campaign Gameplay improvements. Also in September 2018 the mods BAI & CAI have received a total overhaul and the in game mechanics totally changed so that the AI is stretched to its capacity

Post news Report RSS Wars of the Gods - Ancient Wars / Release 7.7

Battles are more coherent -ai flanks more, formations move in better cohesion and new spotting rules and small increase in matched combat to 33% for more kill animations. Arrows and javelins better balanced -less kills from the front-you need to get behind enemy to really inflict missile damage. Raised the range of some bows by 10%. Read more....

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Removed Wedge formation for Roman legions as not working correctly when AI is playing them.

Battles are more coherent -ai flanks more, formations move in better cohesion and new spotting rules and small increase in matched combat to 33% for more kill animations. Arrows and javelins better balanced -less kills from the front-you need to get behind enemy to really inflict missile damage. Raised the range of some bows by 10%.

Ai will defend regions better, help allies more,attack trade routes more,players units get melee defensive bonus be difficulty level,ai should attack in force with more than one army at a time, ai settlements will be harder to take down.

Units will get 15% bigger morale penalty when attacked on flanks and rear. Units get bigger morale shock when they have higher sustained casualties. Charge bonus for all Cavalry-was too low. Cav is more deadly now in charges now.

Night battles fixed so that AI dont use them. Heavy ships can now ram! and changed recruitment priorites for some ships and field artillery. Ai will defend war regions better, defend owned regions more.

Missing Unit Abilities added for Empire Divided units.

Unlocked Technologies to Renumeration Reforms for Rome in Imperator Augustus for Main Mod.

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