Welcome to the Official ModDB site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. Here you will find latest news, updates and download area for the mod. For all of you who are new here, basically this modification gives you one of the largest overhauls for Total War: Rome 2 game for PC. Features include: Unlocked Factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Ceaser In Gaul , Hannibal At The Gates and Rise of the Republic Over 1500 units added across all factions Unique AOR (Area Of Recruitment) for many units Roman Army Major Overhaul Various BAI and CAI updates to give much smoother, historically realistic and better gameplay experience. Unique UI, Loading Screens, Unit Cards and much more.... Many other features include Graphical and Campaign Gameplay improvements. Also in September 2018 the mods BAI & CAI have received a total overhaul and the in game mechanics totally changed so that the AI is stretched to its capacity

Post news Report RSS Wars of the Gods - Ancient Wars / Release 7.6

Added effects for the major cities on grand campaign, Roman faction will be able to recruit more units, garrisons will have a better mix of stronger units, naval invasions improved, tweaked battle settings so battles will be a little tougher. Ai general bodyguard units are now stronger, better ai army unit mixes, better chance of artillery in some advanced classical cultures, changed some armor values-cloth and leather are weak against missiles.Battles last 10% longer, Read More......

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Added effects for the major cities on grand campaign, Roman faction will be able to recruit more units, garrisons will have a better mix of stronger units, naval invasions improved, tweaked battle settings so battles will be a little tougher.


Ai general bodyguard units are now stronger, better ai army unit mixes, better chance of artillery in some advanced classical cultures, changed some armor values-cloth and leather are weak against missiles.Battles last 10% longer, large shield armor value raised.


Sanitation improvements in all regions, added more cities with effects, public order improvements for all major cities, invasion fleets get bonus movement points, small income bonus for Dacian factions, better region and capital defense, ai focus more on attacking regional war areas, better naval recruitment for naval factions, trade volume of ships increased, raised gifting money amount.Better military research for the Romans.


Fixed Ardaei capital not allowing building to upgrade.Fixed Hellenic builidng "Gathering Place" not showing on campaign map when built.


Adjusted Roman Naval units so that Cohorts, Legionary and Auxilia Archers become available when correct technology is researched.


Added effects for the major cities on grand campaign, Roman faction will be able to recruit more units, garrisons will have a better mix of stronger units, naval invasions improved, tweaked battle settings so battles will be a little tougher. Ai general bodyguard units are now stronger, better ai army unit mixes, better chance of artillery in some advanced classical cultures, changed some armor values-cloth and leather are weak against missiles. Battles last 10% longer, large shield armor value raised.


Movement of armies in winter is reduced by 75% -extreme conditions, 50% -wet conditions, 35 %- snowy conditions. Small movement bonus for invasion fleets, small income bonus to Eastern factions, campaign ai factions a more likely to invade war regions and attack your settlements and trade routs. Raised ramming damage for Heavy ships.


Lowered amount of deployables for AI forces, Ai should defend better in sieges,better flanking in battles.


Greek and Eastern Factions can now build fixed artillery for cities, added silver as a commodity, large shields block missiles better,Ai will now guard its borders better and develop their regions better, help allies more, attack neighboring war regions more. Raised amour and shield values 10% and missile block 15%.


Ai will now consider different occupation types depending on level of peace to war-occupy, loot, raze,liberate-etc. Raised recruitment cost and upkeep for player 10%, raised building costs for player by 25%, raised administration cost for player by 30%, lowered chance of Confederations by 30%.

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