Welcome to the Official ModDB site for "Wars of the Gods - Ancient Wars" Mod by ToonTotalWar and Bran Mac Born. Here you will find latest news, updates and download area for the mod. For all of you who are new here, basically this modification gives you one of the largest overhauls for Total War: Rome 2 game for PC. Features include: Unlocked Factions for Grand Campaign, Imperial Augustus, Wrath of Sparta, Ceaser In Gaul , Hannibal At The Gates and Rise of the Republic Over 1500 units added across all factions Unique AOR (Area Of Recruitment) for many units Roman Army Major Overhaul Various BAI and CAI updates to give much smoother, historically realistic and better gameplay experience. Unique UI, Loading Screens, Unit Cards and much more.... Many other features include Graphical and Campaign Gameplay improvements. Also in September 2018 the mods BAI & CAI have received a total overhaul and the in game mechanics totally changed so that the AI is stretched to its capacity

Post news Report RSS Wars of the Gods - Ancient Wars 9.2

Changed some faction personalities for IA campaign, Ai will be a bit more defensive, changed some strategic values for resources Fixed bug with unit abilities for hoplites. Ai should attack settlements with more armies. Hoplites will use Hoplite Wall.Raised Armor and Shield values 10%. Strong defense from the front. Better Ai flanking Ai will build better navies and recruit more Naval units. Illyrian factions will recruit better units.Read More...

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Changed some faction personalities for IA campaign, Ai will be a bit more defensive, changed some strategic values for resources. Fixed bug with unit abilities for hoplites. Ai should attack settlements with more armies. Hoplites will use Hoplite Wall.Raised Armor and Shield values 10%. Strong defense from the front. Better Ai flanking.


Ai will build better navies and recruit more Naval units. Illyrian factions will recruit better units.Raised movement penalty for moving through forests, raised religious zeal for all factions, raised minimum spotting levels for all unit types, raised general star level effects for combat, raised player morale and melee defense bonus per campaign difficulty level, lowered ai auto resolve bonus, raised morale penalties for compromised flanks and general deaths and army destruction.

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