Warhammer40k: Battlefleet Nexus is total conversion modification for Nexus:TJI based on Gamesworkshop's Warhammer 40 000 IP. Project is non-profitable and all content found there is based on Gamesworkshop's IP.
I thought it was spelled "Harbinger." A Harbinger is someone or something that gives a clue or sign as to what the future will be, and is usually reserved for clues or signs that foretell a bad future.
Don't worry, I wasn't giving you flak (get it?) over it. By the same token, the word "Omen" is also used to mean a sign or clue of a negative feature. Why else would they have made an extensive horror film series called "The Omen"?
Will Nexus: TJI1 be able to support an "army painter" feature like Relic's Warhammer 40,000 games have done thus far? Or is it not possible short of editing the textures themselves in an outside program?
I see, it's just that in Dawn of War 1 and 2, there was an "army painter" feature that let you change the colour of your units ingame without using an external program. Dawn of War 2 lets you go even further, letting you change the colour layout of your Space Marine units from the standard. This was all an attempt to emulate the painting aspect of the tabletop game. I very much doubt this sort of thing will be possible with the Nexus: TJI 1 engine though.
I thought it was spelled "Harbinger." A Harbinger is someone or something that gives a clue or sign as to what the future will be, and is usually reserved for clues or signs that foretell a bad future.
Great render regardless.
Mistake fixed, no need to call inquisition now.
Don't worry, I wasn't giving you flak (get it?) over it. By the same token, the word "Omen" is also used to mean a sign or clue of a negative feature. Why else would they have made an extensive horror film series called "The Omen"?
Will Nexus: TJI1 be able to support an "army painter" feature like Relic's Warhammer 40,000 games have done thus far? Or is it not possible short of editing the textures themselves in an outside program?
damn thats nice
Mazryonh
if you work well in photoshop i give you this textures. Just for you)))
I see, it's just that in Dawn of War 1 and 2, there was an "army painter" feature that let you change the colour of your units ingame without using an external program. Dawn of War 2 lets you go even further, letting you change the colour layout of your Space Marine units from the standard. This was all an attempt to emulate the painting aspect of the tabletop game. I very much doubt this sort of thing will be possible with the Nexus: TJI 1 engine though.