There is no planned main quest for the mod. It simply is about exploring a province of The Empire, fighting marauders, beastmen, undead, orcs, and the daemons who arrive in the warp gates to assault the human realm. The mod will feature new classes, a rework of the birthsign system, new races (and racial relations), items, factions and magic. Maybe a quest or two. This can be described as a Warhammer RPG in the Oblivion format. Instead of aiming at creating loads of new resources, I aim to use what the game (and the modding community freely) offers. The direction of the mod, whether it will be a new area to teleport to, or a grittier, semi-true to fluff Warhammer version of Cyrodill, remains to be seen. Right now focus lies on finding the right look and feel, and experimenting with gameplay changes. While work is progressing at a semi-regular rate, any input or aid is appreciated. Please leave a comment if the idea intrigues you. And remember, all you see in the screens is WIP.

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Description

A protortype of the goblin race. The TESIV ones don't fit and having them as a race instead of a creature offers more oppurtunities.