An unofficial patch fixes inconsistencies, balance, and AI of original game. Not an overhaul, just an enhancement mod that preserves original flavor of game. Imagine if Eugen continued to support the game, this mod aim to have that same approach. Notable changes: 1. Improved AI 2. Buffed/fixed Commonwealth, NORAD, Red Dragon and Blue Dragon coalition. 3. Fixed incorrect naming of units. 4. Balance in general. It will take time to appreciate the changes. At first it may be hard to notice things, but you will start to miss it the moment you return to vanilla.

Post news Report RSS Progress on porting South Africa Update

Key list of milestones to reach. Once those are done a "lite version" including the South Africa DLC will be uploaded.

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Version 2.02 (beta)

  1. Import AI changes. (done)
  2. Import Unit deck specialization rework. (done)
  3. Import general mechanic changes.
    1. Unit categroy and specialization deck change. (Done)
    2. Combat mechanics like plane max dive angle, helicopter height, flame effect... (Done)
    3. Historical renaming project.(Done)
    4. plane bomb blast fixes. (Done)
    5. sniper mechanics.(Done)
    6. artillery range and supply cost.
  4. Restore Creative mode. (Dpme)
  5. Give select few key balance changes regarding Red Dragon and Blue Dragon. (Done)
  6. Give a few important changes to other nations. (Done)
  7. Most of naval stuff. (Done)

Current porting status: Docs.google.com

Version 2.03 (beta)

  1. Take in the winner/winners of "pick your favorite upcoming new unit"; gotta give players incentives to play and test the incomplete port!(Done)
  2. Rebalance obvious SA related stuff. (Done)
  3. Pick a few key new units that is popular to be ported.(Done)
  4. Import more unit stats changes than 2.01.(Done)






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