IMPORTING A MODEL INTO WC3
For this 11 step tutorial, we'll be loading a Zergling model from the "wvs-art-pack.zip". You can use the process demonstrated here to load other artwork.
Pre-step 1: Unzip the "wvs-art-pack.zip"
Pre-step 2: Open World Edit
Step 1: Open "Import Manager" (F12 key)
Step 2: Right-click > "Import File..."
Step 3: Import the Zergling's .mdx. (what is an mdx)
Step 4: The model's mesh is now imported.
Step 5: Right-click > "Modify File Properties"
Step 6: Remove the "war3imported\" path. (why)
Step 7: Import the rest of the files in the Zergling's folder, removing the "war3Imported\" path from each imported file. (why)
Step 8: **Save, exit, and re-open World Editor** (why). Open the Object Editor (F6 key).
Step 9: Go to the Peasant, and open the field, "Art - Model File".
Step 10: Change the model to "wvs-zergling-model-merged.mdx".
Step 11: Right-click > "Select In Tool Palette", and place the unit onto the map.
PROBLEM: The model appears as a green box when loading the map.
SOLUTION 1: Make sure all of the "war3imported\" paths are removed, and make sure the .blp texture files are not misspelled from their original names.
SOLUTION 2: Open the model .mdx file with Notepad...
... and make sure all of the .blp's listed have been imported into the map.