FIRST COME FIRST SERVE
Warcraft's Blight doesn't like to play right... So we painstakingly rebuilt it from scratch! Now, the Zerg's Creep flows up against our new Blight, and the Blight flows up against the Creep on a "first come, first serve" basis.
We had a similar system in place from a year ago, but it was just too unwieldy thanks to the WC3 Blight converting nearby tiles to dirt.
Blight heals the Undead properly, but the Creep will not give a speed bonus as per SC2. Instead, we're giving Hatcheries, Overlords and Creep Tumors a speed buff aura so we can keep the game's performance in check.
In addition, Blight and Creep will not show up on the minimap! It was either A) no Creep, or B) no Blight, because we have no other way to display changes that occur on the minimap. Hopefully this is a forgivable sacrifice.
To make the Creep & Blight's spread system work, we had to construct each of their "spread" paths by hand.
Each cell has to be placed in order, the data then exported to a text file, which then gets inputed by hand back into WC3.
The macro creation utility AutoHotKey has become a lifesaver!
We've constructed a new and improved tileset that looks much better (or atleast less blurrier) than the hand-made screen grabs taken from Blizzcon videos back in 2009.
Whilst the three of us are working on the "main attraction", Zanmgt[Gabriel] is working on a Zergling Blood map that will be playable on Battle.net utilizing the artwork and stats from WvS.
VIDEO: BLIGHT VS CREEP