Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

Report RSS Warcraft: Total War: Official DEMO!

The official DEMO for Warcraft: Total War, dated back to late may/early june - it has all the models created or edited by Eoghan Wolfkin in use. As the models for the Trolls, Elves, Dwarves and Ogres among others have been replaced already, i felt the need to release a version with these assets as they otherwise would go to waste! Also, the demo released previously was what we started out with in march - this DEMO is alot more polished and more worthy as a demo of the mod.

Posted by on

EDIT as of 2018-04-16 - All unused files in the Official DEMO has been removed, Warcraft Alpha music has been removed and mod has it's proper size now.

Reason for this edit is the old size of 2.4gb would have made the demo look bigger than the real 1.0 beta, because we have also deleted unused files in the official beta - which decreased it's size from 3.64gb to 2.35gb.

And the DEMO was on 2.4GB - now it's on the proper size of 1.08GB.

EDIT as of 2017-09/09 - the 4GB patch required for the Warcraft Total War mod has been uploaded!

The 4gb patch found in the Warhammer: BotET-mod - it's required for the Warcraft demo to work i've been told. I have decided to upload it here so people won't have to download the entire BotET (Beginning of the End Times) submod for Call of Warhammer.

Patch your kingdoms.exe, and only do it once. It will make all heavy mods work and be more stable. Without the patch you may experience alot of crashes.

Warcraft: Total War: Official Demo MOD for Medieval II: Total War: Kingdoms.

The official DEMO for Warcraft: Total War, dated back to late may/early june - it has all the models created or edited by Eoghan Wolfkin in use.

As the models for the Trolls, Elves, Dwarves and Ogres among others have been replaced already, i felt the need to release a version with these assets as they otherwise would go to waste. Also, the demo released previously was what we started out with in march - this DEMO is alot more polished and more worthy as an official demo of the mod.

Even though the campaign still isn't playable - but it's available for people to try out, has been turned into a WC3 setting, has all the starting generals & family members, have starting armies but no recruitment and many bugs are not solved - play campaign at your own risk. As for custom battles it has the complete human factions as of yet, the Dark Horde, the Horde, the complete Scourge roster, the old Quel'Thalas/Sin'Dorei and old Trolls.

- Most have or will be replaced, -the exception being the better looking units of the Humans, Scourge and Orcs of the Horde!

PS:

I took the time to polish the version from June 02 so that it became this DEMO-version, i fixed a few things with portraits and menu - and then i removed the Naga-faction because it's not something we would want to include in the demo. Also, it only had six units in the june 02-version.

Credits for the demo:

Eoghan Wolfkin - creation of all the new models but the new humans, which he finished but didn't create from scratch.

- New humans by Royal Jester (Bantu) (made a knight and Footman) - Eoghan turned those two models into the whole Theramore, Stormwind and Lordaeron rosters.

- Re-textures by WarcraftHero and Sulfurion - made re-textures of Eoghans Trolls, Horde and Elves, as well as retextures of Eoghans/Bantu's Humans - creating the rosters for the Scarlet Crusade, Kingdom of Stromgarde, the Dark Horde and the Fel Orcs of the Burning Legion, the Kingdom of Quel'Thalas, the Sin'Dorei and the Troll factions of the Amani, Gurubashi and Farraki tribes.

- Scourge roster by Eoghan Wolfkin.

- Map and map-changes by TheHappyCrusader.

- Removal of all the vanilla units, implementation of all the new units (since the beta from april 22), writing of all the new unit descriptions, writing of all the new faction descriptions, adding of faction description portraits, adding of heroes to custom battle and the campaign, fixing of all the missing portraits issues, adding of all the starting armies, implementation of all the Myth Total War animations and new Sundering animations and more - Mr_Nygren.

- Writing of all the Quotes in the loading screens, creation of all the new family member portraits (some old ones by Eoghan), adding of all the new ten religions, adding of all the new family members and generals in the campaign, changing the campaign into a WC3 setting from the WC1-setting it was before, creation of all the new faction symbols and banners and more - Sulfurion.

- The fix of the Custom Locations.txt, fixing the custom battle issues with water battlefields - WarcraftHero.

- The new Siege Engines in use by all the factions - Undying Nephalim and Hyrule Total War for the Scourge and Troll ones, and Warhammer BotET/Call of Warhammer/The Sundering for the Warhammer ones in use by the Dwarves and Humans.

- A special thank you to the teams of Warhammer BotET for their permission to use assets from their mod - such as the siege engines mentioned before, unit models as basemodels for some of Eoghans models, stratmodels for the Dwarves, Orcs, Iron Dwarves and High Elves - plus certain animations.

- Hyrule Total War and Undying Nephalim, for his permission to use HTW assets - such as the aforementioned siege engines and strat-models in use by the Scourge.

Intro-video/background video put together and implemented by Mr_Nygren, using parts of official WC3 cutscenes by Blizzard.

Myth Total war - for the permission to use all it's animations which are all included, but only like one is in use by the Zombies.

Elder Scrolls: Total War - for the base-model used when Eoghan created the Undead Soldiers-units of the Scourge.

PS:

"The "Warcraft" logo, the characters, races, places, names, story and background are Blizzard property, the mod is in no way tied with the company, this mod is only a free fan-made project with no profit involved.

The "Warcraft: Total War: Official DEMO" is not an attempt at a "World of Warcraft: Total War", - it is an attempt for a demo of a Warcraft Three (Third War) Total War."

Comments
StellarAngel
StellarAngel

Nice video and keep up the good work guys :D

Reply Good karma Bad karma+3 votes
ntn8605
ntn8605

How can I mod my game, just me?

Reply Good karma Bad karma0 votes
Mr_Nygren Author
Mr_Nygren

Learn over at Total War Center - i will not teach you.

Reply Good karma+2 votes
KyuroBat
KyuroBat

2.4GB

Estimated time to download - 2 hours

Well, looks like I'll be here a while, haha.

Reply Good karma Bad karma+3 votes
KyuroBat
KyuroBat

Positives: Varian doesn't have a mushroom cut on his icon
Actually doesn't crash this time
Doesn't slam me with a money shower so I actually feel like I'm being challenged (continued in negatives)

Negatives: I can't recruit anything. Can't play without troops yo.
Rebel towns don't have any troops in them. I'd imagine the trolls would react more to some Stormwind bozos walking in and taking one of their towns.
Why do I start with two full stacks that leave me broke within two turns?

If I could actually recruit stuff those other two wouldn't bother me so much.

Reply Good karma Bad karma0 votes
Mr_Nygren Author
Mr_Nygren

Read the article next time.

This is a demo of an unfinished mod.

The campaign isn't playable or finished like i wrote in the article.

Reply Good karma+2 votes
KyuroBat
KyuroBat

I withdraw my claim.

Reply Good karma Bad karma0 votes
🍃{Legolas}
🍃{Legolas}

hello i put the folder inside but didnt work i use the total war 2 collection isnt compatible this version?

Reply Good karma Bad karma0 votes
muzzah55
muzzah55

Could we get an estimate on when campaign will be playable? Really looking forward to this! (You're doing great work here! :D)

Reply Good karma Bad karma+1 vote
Mr_Nygren Author
Mr_Nygren

Before march 29 - hopefully before end of february. Not much has been done in decembre and january, so still there are some things left to do.

Reply Good karma+2 votes
muzzah55
muzzah55

I think I can contain my excitement for that long. Thanks!

Reply Good karma Bad karma+1 vote
Mr_Nygren Author
Mr_Nygren

Don't write stupid comments about me lying, it has been removed - mod development can always be delayed.

Be happy it's gonna get finished before summer. And stop acting like a child.

Reply Good karma+1 vote
muzzah55
muzzah55

That was a joke, sorry if "LIIIIIIIIIIEEEEEEEEEEEEEESSSSSSSS" came across as serious. Anyway, still looking forward to this. Good luck!

Reply Good karma Bad karma+1 vote
Mr_Nygren Author
Mr_Nygren

I see, never been much for jokes since forever.

Yeah, i thought you were saying i lied about it gonna be released - but in all honesty not even the modders themselves know when their mod is gonna be released - due to the workload being unknown.

But, i can say in a week you most likely will have it.

Reply Good karma+1 vote
thorrens10
thorrens10

This work is amazing! do you have patreon or similar? i wish to support your work guys!

Reply Good karma Bad karma+2 votes
Mr_Nygren Author
Mr_Nygren

Unfortunately not, not sure that would be safe - Blizzard might not tolerate the mod if we want donations. So everything is done for free in order to not get a cease & desist first and foremost.

- Also, if you want to support us then spread the word and tell people about it. We want to win mod of the year or something.

Reply Good karma+3 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Medieval II: Total War: Kingdoms
Contact
Send Message
Release date
Mod watch
Follow
News
Browse
News
Report
Report
Share
Related Games
Related Groups
Warcraft Total War Development Group
Warcraft Total War Development Group Developer & Publisher