Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.
Changes include but are not limited to:
1. Many new traits & ancillaries by Thrugg - for many additional family members.
2.Over 70 new unit_info-cards by Abeam - for mostly mercenaries and every Troll-unit of the mod.
3. Fixing of bugs, including the Ahn'Qhiraj general and the Naga general Najentus who would both cause a crash to desktop in melee.
4. Given a bunch of units the "berserker" mental state & the "Warcry"-attribute.
5. Garrison Script remade in both campaigns - First off all the mages/casters have been removed.
6. Bandit Raiders fixed - they used to not be able to attack any other unit in melee.
7. Blood Elves and Scarlet Crusade starting armies nerfed - they've been remade into basic/medium with very few elite infantry units.
8. Lordaeron, Quel'Thalas and Stromgarde starting army numbers in the RoC-campaign cut in half - with their best units replaced with weaker units.
9. The Scourge and the Vrykul are now allies in both campaigns.
10. The Farraki Trolls have a Huge_City capital instead of a large_city capital.
11. The Farraki Trolls unit Sandfury Darkcallers fixed.
12.The Ahn'Qiraj cavalry nerfed.
13. Trade Coalition giants - the Colossal Warform added to the recruitment.
14. Prince Muradin of Khaz'Modan moved to Frosthold in Northrend in the FT-campaign.
15. The Horde starts with Stoneard in the Eastern Kingdoms in the FT-campaign.
16. Regent-Lord Lor'Themar Theron for the Blood Elves in the Frozen Throne-campaign - now has the same battle model in battle as he has on the strat-map.
17. Population growth required to upgrade settlements tweaked - should be the same as in the Warhammer Alt-Cut mod - slower.
18. Starting Economies tweaked - less money at the start for most factions.
Might be other tweaks and fixes in here as well.
awesome work
Thanks for the support, I'll take a look at fixing the traits later even if it means re-adding the stuff from the latest update.
The new version has fixes and improvements but without the vanilla traits it's not perfect.