Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

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Report RSS NEW Goblin "Trade Coalition" faction with placeholder symbols! (view original)
NEW Goblin "Trade Coalition" faction with placeholder symbols!
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DavidChosen
DavidChosen - - 35 comments

Perfect job,glad to see new faction.

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LittleLegion
LittleLegion - - 444 comments

Awesome stuff mate, the team has made some amount of progress since the last release 👍
Have you guys been working on new ancillaries and traits?
Would be cool for generals to get special weapons an stuff, sort of like in the elder scrolls mod

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Mr_Nygren Author
Mr_Nygren - - 3,797 comments

Thanks a lot m8.

- yes, we've made tremendous progress in some areas and i just saved a backup of three mods that were very outdated on my other computer - this included. The other computer had the released version as the "most-up-to-date"-version.

I wanted this latest stuff somewhere else than on my current computer in case it breaks down. And i am out of space on Google Drive.

Unfortunately not, we have some of that since the update on june 29.

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Description

The Trade Coalition is the new faction to be in Warcraft Total War, and it consist of all the Goblin Cartels - holding the settlements of Undermine, Gadgetzan, Ratchet, Everlook, Mudsprocket, Booty Bay and Venture bay.

As you can see thay have lots of regions, but they are spread-out. In Kalimdor they have most of them, and then they have one on a tiny isle, one in the Eastern Kingdoms and one in Northrend.

The Trade Coalition is neutral to the conflict between the Alliance and the Horde (Humans and Orcs) but used to be allied with the old Horde (Dark Horde) during the second war (Warcraft 2). They have since then been neutral.

I am still to decide wheter or not they should be allied to both the Humans and the Horde or simply be neutral from the start. If they are neutral they might be attacked or attack - which is not true to lore. If they are allied to both at the start the peace might actually last longer.

- Usually, the Goblins attack anyone who is attacking them though. I still need to implement most of their units, as well as more rebels. They do also need a new improved symbol, just like the Minor Factions/Rebels.