Lordaeron Roster:
Tier 1: light militia/citizen units
Peasants (light infantry)
weapons: pitchfork
armor: cloth(basic)/leather(upg1)
Lumberman (light infantry)
weapons: two-handed axe
armor: cloth(basic)/leather(upg1)
Lordaeron Militia (spearmen)
weapons: spear, shield
armor: mail(basic)/half-plate(upg1)
Lordamere Horsemen (light cavalry)
mount:horse
weapons: spear, sword and shield
armor: mail(basic)/half-plate(upg1)
Lordamere Archers (ranged bows)
weapons: bow, axe
armor: leather(basic)/mail(upg1)
Tier 2: medium professional units
Lordaeron Footmen (heavy infantry)
weapons: sword, shield
armor: half-plate(basic)/full plate(upg1)
Lordaeron Crossbowmen (ranged crossbows)
weapons: crossbow, sword
armor: mail(basic)/half-plate(upg1)
Lordaeron Spearmen (spearmen)
weapons: spear, shield
armor: half-plate(basic)/full plate(upg1)
Priests of the Holy Light (ranged magic)
weapons: magic
armor: cloth
Tier 3: heavy elite units
Knights of Lordaeron (heavy cavalry)
mount: clothed horse
weapons: lance, sword, shield
armor: full plate
Silver Hand Paladins (heavy cavalry(multiple hitpoint unit)
mount: armored horse
weapons: mace, shield
armor: full plate
Dismounted Silver Hand Paladins (heavy infantry(multiple hitpoint unit)
weapons: two-handed mace
armor: full plate
Kirin Tor Mages (ranged magic)
weapons: magic
armor: cloth
Lordaeron Royal Guards (heavy infantry)
weapons: halberd
armor: full plate
Artillery:
Ballista, Catapult, Trebuchet, Culverin
-----------------
Stormwind Roster:
Tier 1: light militia/citizen units
Peasants (light infantry)
weapons: pitchfork
armor: cloth(basic)/leather(upg1)
Lumbermen (light infantry)
weapons: two-handed axe
armor: cloth(basic)/leather(upg1)
Stormwind Militia (spearmen)
weapons: spear, shield
armor: mail(basic)/half-plate(upg1)
Night Watch Militia (light infantry)
weapons: sword, shield
armor: mail(basic)/half-plate(upg1)
The People's Militia (spearmen)
weapons: spear, shield
armor: leather(basic)/mail(upg1)
Tier 2: medium professional units
Stormwind Footmen (heavy infantry)
weapons: sword, shield
armor: half-plate(basic)/full plate(upg1)
Stormwind Archers (ranged bows)
weapons: bow, sword
armor: mail
Stormwind Crossbowmen (ranged crossbows)
weapons: crossbow, sword
armor: mail
Stormwind Seargents (heavy cavalry)
mount: horse
weapons: spear, sword, shield
armor: half-plate(basic)/full plate(upg1)
Clerics of Northshire (ranged magic)
weapons: magic
armor: cloth
Tier 3: heavy elite units
Knights of the Lion (heavy cavalry)
mount: clothed horse
weapons: lance, sword, shield
armor: full plate
Stormwind Paladins (heavy cavalry(multiple hitpoint unit)
mount: armored horse
weapons: mace, shield
armor: full plate
Dismounted Stormwind Paladins (heavy infantry(multiple hitpoint unit)
weapons: two-handed mace
armor: full plate
Stormwind Mages (ranged magic)
weapons: magic
armor: cloth
Artillery:
Ballista, Catapult, Trebuchet, Culverin
------------------
Theramore Roster:
Tier 1: light militia/citizen units
Peasants (light infantry)
weapons: pitchfork
armor: cloth(basic)/leather(upg1)
Lumbermen (light infantry)
weapons: two-handed axe
armor: cloth(basic)/leather(upg1)
Theramore Militia (spearmen)
weapons: spear, shield
armor: mail(basic)/half-plate(upg1)
Tier 2: medium professional units
Theramore Marines (heavy infantry)
weapons: sword, shield
armor: half-plate(basic)/full plate(upg1)
Dwarven Riflemen (ranged gunpowder)
weapons: gun, axe
armor: leather(basic)/mail(upg1)
Theramore Seargents (heavy cavalry)
mount: horse
weapons: spear, sword, shield
armor: half-plate(basic)/full plate(upg1)
Gilnean Spearmen (spearmen)
weapons: spear, shield
armor: mail(basic)/half-plate(upg1)
Priests of the Holy Light (ranged magic)
weapons: magic
armor: cloth
Tier 3: heavy elite units
High Elven Marksmen (ranged bows)
weapons: bow, sword
armor: leather(basic)/mail(upg1)
Knights of the Lady (heavy cavalry)
mount: clothed horse
weapons: lance, sword, shield
armor: full plate
Archmagi (ranged cavalry magic)
mount: horse
weapons: magic, sword
armor: cloth
Theramore Paladins (heavy cavalry(multiple hitpoint unit)
mount: armored horse
weapons: mace, shield
armor: full plate
Dismounted Theramore Paladins (heavy infantry(multiple hitpoint unit)
weapons: two-handed mace
armor: full plate
Artillery:
Ballista, Catapult, Trebuchet, Culverin, Dwarven Cannon
-------------------
Khaz Modan Roster:
Tier 1: light militia/citizen units
Dwarven Citizen Militia (light infantry)
weapons: pickaxe, shield
armor: leather(basic)/mail(upg1)
Dwarven Citizen Riflemen (ranged gunpowder)
weapons: gun, mace
armor: cloth
Dwarven Pike Militia (spearmen)
weapons: pike
armor: leather(basic)/mail(upg1)
Tier 2: medium professional units
Dwarven Warriors (heavy infantry)
weapons: axe, shield
armor: mail(basic)half-plate(upg1)
Dwarven Riflemen (ranged gunpowder)
weapons: gun, axe
armor: leather(basic)/mail(upg1)
Mountaineers (ranged gunpowder)
weapons: gun, axe
armor: mail
Dwarven Ram Riders (light cavalry)
mount: ram
weapons: axe, shield
armor: mail(basic)half-plate(upg1)
Gnome Mages (ranged magic)
weapons: magic
armor: cloth
Tier 3: heavy elite units
Grenadiers (ranged gunpowder)
weapons: gun, axe
armor: mail(basic)half-plate(upg1)
Ironforge Guard (heavy infantry(multiple hitpoint unit)
weapons: axe, shield
armor: full plate
Ironforge Paladins (heavy cavalry(multiple hitpoint unit)
mount: armored ram
weapons: mace, shield
armor: full plate
Dismounted Ironforge Paladins (heavy infantry(multiple hitpoint unit)
weapons: two-handed mace
armor: full plate
Mountain Warriors (heavy infantry)
weapons: two-handed axe
armor: full plate
Artillery:
Dwarven Cannons, Steam Tanks
--------------------
Quel'thalas Roster:
Tier 1: light militia/citizen units
Sunwell Militia (light infantry)
weapons: sword, shield
armor: leather(basic)/mail(upg1)
Sunwell Archers (ranged bows)
weapons: bow, sword
armor: leather(basic)/mail(upg1)
Tier 2: medium professional units
Silvermoon Swordsmen (heavy infantry)
weapons: sword, shield
armor: mail(basic)/half-plate(upg1)
Silvermoon Archers (ranged bows)
weapons: bow, sword
armor: mail
Silvermoon Lancers (light cavalry)
mount: unicorn
weapons: spear, sword, shield
armor: mail(basic)/half-plate(upg1)
Silvermoon Mages (ranged magic)
weapons: magic
armor: cloth
Tier 3: heavy elite units
Farstriders (ranged bows)
weapons: bow, sword
armor: mail(basic)/half-plate(upg1)
Rangers (ranged bows)
weapons: bow, sword
armor: mail
Sun Knights (heavy cavalry)
mount: armored unicorn
weapons: mace, shield
armor: full plate
Sun's Wrath Mages (ranged magic)
weapons: magic
armor: cloth
Sunwell Guardians (spearmen(multiple hitpoint unit)
weapons: spear, shield
armor: full plate
Silvermoon Magisters (ranged magic)
weapons: magic
armor: cloth
Artillery:
Ballista, Great Ballista
----------------------
Horde Roster:
Tier 1: light militia/citizen units
Peons (light infantry)
weapons: axe/pickaxe
armor: cloth(basic)/leather(upg1)
Orc Warriors (light infantry)
weapons: mace, shield
armor:leather(basic)/mail(upg1)
Orc Spearthrowers (ranged javelins)
weapons: javelin
armor:leather(basic)/mail(upg1)
Tier 2: medium professional units
Grunts (heavy infantry)
weapons: two-handed axe
armor: mail(basic)half-plate(upg1)
Troll Headhunters (ranged javelins)
weapons: javelin
armor: leather
Troll Spearmen (spearmen)
weapons: spear, shield
armor:leather(basic)/mail(upg1)
Raiders (heavy cavalry)
mount: wolf
weapons: sword
armor: mail(basic)half-plate(upg1)
Shamans (ranged magic)
weapons: magic
armor: leather
Tier 3: heavy elite units
Berserkers (heavy infantry(multiple hitpoint unit)
weapons: two-handed axe/sword
armor:leather(basic)/mail(upg1)
Tauren Braves (heavy infantry)
weapons: two-handed axe/sword
armor:leather(basic)/mail(upg1)
Tauren Druids (ranged magic)
weapons: magic
armor: leather
Mounted Kor'kron Elite (heavy cavalry(multiple hitpoint unit)
mount: armored wolf
weapons: axe/sword
armor: full plate
Kor'kron Elite (heavy infantry(multiple hitpoint unit)
weapons: axe/sword
armor: full plate
Kodo Beast (elephant cavalry(multiple hitpoint unit)
mount: kodo
weapons: kodo
armor: it's own skin lol
Artillery:
Ballista, Catapult, Great Catapult
--------------------------
Scourge Roster:
Tier 1: light militia/citizen units
Zombies (light infantry)
weapons: claws (invisible knife)
armor: cloth
Skeleton Militia (spearmen)
weapons: spear, shield
armor: leather
Skeleton Warriors (light infantry)
weapons: sword, shield
armor: mail
Skeleton Archers (ranged bows)
weapons: bow, axe
armor: leather
Ghouls (heavy infantry)
weapons: claws (invisible knife)
armor: cloth
Tier 2: medium professional units
Skeletal Veterans (heavy infantry)
weapons: two-handed axe/shield
armor: half-plate
Skeletal Marksmen (ranged bows)
weapons: bow, sword
armor: mail
Wights (heavy infantry)
weapons: claws (invisible knife)
armor: leather
Skeletal Raiders (light cavalry)
mount: skeletal horse
weapons: sword/axe
armor: mail
Acolytes (ranged magic)
weapons: magic
armor: cloth
Tier 3: heavy elite units
Abominations (heavy infantry(multiple hitpoint unit)
weapons: axe
armor: fat and size (lol)
Necromancers (ranged magic)
weapons: magic
armor: cloth
Death Knights (heavy cavalry(multiple hitpoint unit)
mount: armored skeletal horse
weapons: sword/axe
armor: full plate
Dismounted Death Knights (heavy infantry(multiple hitpoint unit)
weapons: two-handed sword/axe
armor: full plate
Artillery:
Skull Ballista, Meat Wagon
---------------------------
Burning Legion Roster:
Tier 1: light militia/citizen units
Imps (light infantry)
weapons: claws (invisible knife)
armor: cloth
Felguard (heavy infantry)
weapons: two-handed axe
armor: half-plate
Felhounds
Fel Orcs (heavy infantry)
weapons: two-handed axe
armor: mail
Succubi (ranged magic)
weapons: magic
armor: leather (heh)
Tier 2: medium professional units
Fel Stalkers
Doom Guards (heavy infantry(multiple hitpoint unit)
weapons: two-handed sword
armor: half-plate
Dreadlords (ranged magic(multiple hitpoint unit)
weapons: magic
armor: half-plate
Tier 3: heavy elite units
Infernals (heavy infantry(multiple hitpoint unit)
weapons: fists (invisible knife)
armor: it's made of freaking stone!
Wrathguards (heavy infantry(multiple hitpoint unit)
weapons: two-handed axe
armor: full plate
Eredar Warlocks (ranged magic(multiple hitpoint unit)
weapons: magic
armor: half-plate
Pit Lords (heavy infantry(multiple hitpoint unit)
weapons: two-handed sword/axe
armor: full plate
Artillery:
Fel Cannons, Fel Destroyers
----------------------------
Night Elves Roster:
Tier 1: light militia/citizen units
Kaldorei Archers (ranged bows)
weapons: bow, sword
armor: leather(basic)/mail(upg1)
Kaldorei Glaivewomen (missile javelins)
weapons: glaives(modified javelins)
armor: leather(basic)/mail(upg1)
Kaldorei Huntresses (javelin cavalry)
mount: sabertooth
weapons: glaives(modified javelins)
armor: leather(basic)/mail(upg1)
Tier 2: medium professional units
Moonguard (spearmen)
weapons: spear, shield
armor: mail(basic)/half-plate(upg1)
Sentinels (ranged bows)
weapons: bow, sword
armor: leather(basic)/mail(upg1)
Watchers (heavy infantry)
weapons: glaive (modified sword)
armor: half-plate
Armored Sabertooth (ranged bow cavalry)
mount: armored sabertooth
weapons: bow, sword
armor: half-plate
Tier 3: heavy elite units
Wardens of Elune (ranged bows/heavy infantry)
weapons: bow, two-handed sword
armor: full plate
Druids (ranged magic)
weapons: magic
armor: leather
Dryads (ranged cavalry magic)
weapons: magic
armor: leather
Treants (heavy infantry(multiple hitpoint unit)
weapons: claws (invisible knife)
armor: it's a damn moving tree...
Artillery:
Moon Ballista, Elune's Arrow
-----------------------------
Steamwheedle Cartel Roster:
Tier 1: light militia/citizen units
Goblin Militia (light infantry)
weapons: axe/mace
armor: leather
Goblin Crossbows (ranged crossbows)
weapons: crossbow, dagger
armor: leather
Rocket Lancers (light cavalry)
mount: rocket (lol)
weapons: lance, mace
armor: mail
Tier 2: medium professional units
Goblin Bruisers (heavy infantry)
weapons: mace/axe, shield
armor: mail(basic)/half-plate(upg1)
Goblin Sappers (bomb throwers)
weapons: naphta bombs
armor: leather
Goblin Riflemen (ranged gunpowder)
weapons: gun, axe
armor: leather
Tier 3: heavy elite units
Goblin Shredder (heavy infantry(multiple hitpoint unit)
weapons: saw, claws
armor: it's a machine
Goblin Tinkers (heavy infantry(multiple hitpoint unit)
I don't even know what this unit is supposed to be!
Artillery:
Catapult, Trebuchet, Goblin Cannon, Goblin Tank
-------------------------------
Dark Iron Dwarves Roster:
Tier 1: light militia/citizen units
Dark Iron Militia (spearmen)
weapons: spear, shield
armor: mail
Mud Golems (ranged javelins)
weapons: mud throwing (modified javelin)
armor: it's made of mud
Tier 2: medium professional units
Iron Axemen (heavy infantry)
weapons: two-handed axe
armor: mail(basic)/half-plate(upg1)
Dark Iron Warriors (heavy infantry)
weapons: axe/mace, shield
armor: mail(basic)/half-plate(upg1)
Dark Iron Crossbowmen (ranged crossbows)
weapons: crossbow, sword
armor: leather(basic)/mail(upg1)
Dark Iron Riflemen (ranged gunpowder)
weapons: gun, axe
armor: leather(basic)/mail(upg1)
Warlocks (ranged magic)
weapons: magic
armor: cloth
Dark Ram Riders (light cavalry)
mount: ram
weapons: axe, shield
armor: half-plate
Tier 3: heavy elite units
Flameguards (heavy infantry)
weapons: halberd
armor: full plate
Rock Golems (ranged javelins(multiple hitpoint unit)
weapons: rock throwing (modified javelin)
armor: it's made of rock
Fire Elementals (ranged magic(multiple hitpoint unit)
weapons: magic
armor: huh..
Artillery:
Dwarven Cannon
----------------------------------
Drakkari Roster:
I don't really know the Drakkari to write whatever about their units
Tier 1: light militia/citizen units
Drakkari Bowmen (ranged bows)
Drakkari Warriors (light infantry)
Tier 2: medium professional units
Disciples of Mam'toth (?)
Disciples of Harkoa (?)
Disciples of Sserastus (?)
Disciples of Rhunok (?)
Disciples of Akali (?)
Tier 3: heavy elite units
Guardians of Gundrak (heavy infantry)
Mammoth Riders (elephant cavalry(multiple hitpoint unit)
Drakkari Berserkers (heavy infantry(multiple hitpoint unit)
Artillery:
Ballista
(buried)
NO NAGA? BLASPHEMY! NO MARINE CREATURES? BLASPHEMY! NO KINGDOM OF CREEPS, WITH CENTAURS AND GNOLLS? BLASPHEMY!
it aint finished yet
Blasphemy indeed sir
Is it possible to make the naga justice within the total war engine? If yes, then that would be awesome. Still, for now, you should concentrate on your current goals, not make new ones.
On the matter of the rosters, they look really good.(although I do find the term "skeleton militia" a bit strange.)
also, no death knight, lich, nerubians and stuff?
Learn to read little one :)
"Death Knights (heavy cavalry(multiple hitpoint unit)
mount: armored skeletal horse
weapons: sword/axe
armor: full plate"
Oh, my bad. But the rest still applies.
If you would be so willing to model and skin Nerubians and Centaurs, then go ahead. Nerubians were going to be made, but they were scrapped because of the difficulty in doing the models. They aren't in the Alpha, but if our modelers improve their skills enough or if someone skilled enough joins us, they could be implemented again.
Those are the units of the playable factions. We have planned at least 2 units of other races (melee and ranged versions), of races like Trolls, Gnolls, Ogres, Bandits, etc, to fill up the rebel settlements.
If it depended on me, we would have LOTS of stuff, but unfortunately.. we just can't. I would LOVE to have a Naga faction, starting in the Broken Isles, but I don't even know how we would animate them.
@Fluffkind, the way we tought about the Scourge and their necromancy, was that the Skeletons/Zombies are raised with a semblance of strength they had in life. So, Tier 1 Skeletons and Zombies represent the lower enemy units, peasants, militias, lower soldiers, citizens, etc. While Tier 2 Skeletons and Zombies represent the stronger enemy units that were resurrected, etc.
Yeah, rebels, wouldn't have thought...oh and mercenaries! You guys are great.
Oh, a question: is it possible to create unit spells which are similar to, say, a catapult's fire projectile ability? So it could be toggleable, and it could also pass through more units or do AOE damage.
That's kind of our idea already with magic, it's a highly damaging, graphically modified missile.
Oh, neat! I can't wait to see the animations for those.
ill say this 1 more time... wth are the goblins a faction? they werent an influence in WC. they were mercenaries for higheer and barely did anything. they should be implemented into the horde or set as rebles/mercs
Ask HappyCrusader, not me. I think they are in mostly because they are pretty easy faction to do and implement, unlike Centaurs, Silithid, Nerubians, etc. Besides, Goblins are numerous, everywhere, but they will have a somewhat weak roster. I don't think they will be too successful in expanding anyway. Maybe in alpha version, because there is no one except them in Southern Kalimdor. But really, do you think the Goblins could put up against the Horde or Theramore or Stormwind? Only if controlled by a player, which is where the fun is. Imagine the invasion of the Scourge and Burning Legion happening, and out of nowhere, goblins, thousands of them in a doom of green!
doom of green hahah nice well since im a fun of night elfs can i suggest to put some new units whit names like wardens of cenarius or guradinans of hyjal.....lol that sounds a bit like in wow cataclysm, well any way then how abt priestesess of elune oh man i have so much ideas and names i think this comment wouldnt even sufice whit words i type in here any way just an idea keep up the good work <3 you guys good luck surprise us more next time
oh are you going to put stormwinds SI:7 agents as spies and assains or as units as well ? and maibe trow some marines in too
:D that mod looks very promising! Kudos!
well if you wana know more abt drakkari i would suggest see in world of warcraft wotlk in zul drak there are lots of them whit different names well maibe you already did but whatever you can still check
guys, i dont think death knights should be heavy infantry units, i think they should be the generals , since death knights are arthas's generals
yeah i think so too
wasn´t the night watch and people militia in wow not warcraft?
so what its still better then nothing
i say keep working on what ure doing now, cause u can always add new factions in other versions
it all looks excellent.. but the burning legion unit list has me confused. i agree completely with eredar warlocks being among the elite units, and if it means anything to you, corrupted eredar are referred to as man'ari. i don't agree with the dreadlords being available (and definitely now lower in tier), because they are essentially, super-man'ari, and there are not supposed to be very many. pit lords, also, are extremely rare, and extremely powerful, and seem strange to be used as a trainable unit.
stormwind needs 7th Legion unit added is there gonna be some mercenary units too you can buy well maibe in time you will add some new things for now it looks a bit plain still good work an stuff you know i was wondering have you asked people who made warhammer total war a helping hand ? the could really help a lot well thats my opinion no need to spread it around anyway
would furblog be possible if the night elves capture timbermaw hold?
just wanted to ask about the ships each faction will have and if you will add the option to command the battle rather than auto resolve will the heavy warships of the alliance be usable along with lighter ships and will the airships of the horde be able to travel faster. and why not give kaz moden planes as a kind of boat for infintry
and just another suggestion make mercenary's wow players on quests like (Ranged mercenary's)cnsisting of 20 or so dwarf/night elf mage's/hunters if you see the problem with orc's or trools being used by therimore or scurge use the trick the devolpers of alexandra total war did with there mercs typing "Restrict (Faction Name)" after the unit in dscr_mercs
some unit moddles have been updated instead of updating the alpha just download this file and move the 2 folders moddles_strat and unit_modles into the data folder in your warcaft total war installation. the beta will probably be availabe in late July or August
the link is at the bottom of page 273 on the twc form
where men ???
This comment is currently awaiting admin approval, join now to view.
Thamks a lot for this MOD is realy good!!!!