Nirvana is a melee mod for WarCraft III TFT. It adds several custom races and can be played on any melee map. This project is focusing on renovating WC3, expanding its playability while keeping it well balanced.
My little experiment on real-time shadowing techniques. It comes with many flaws though. The biggest one would be the performance drawdown.
omg
where is the shadow of the gold mine
Omg this so awesome.
I LOVE YOU. ♥
EDIT: Oops, sorry. Double-Post...
How much does this tax on the WC3 engine though? What kind of computers could you expect to run this smoothly?
Nah, it's fine. Traditional forward-rendering technique is too expensive when rendering shadows and lights. Anyways, I don't have access to meshes prior to the draw call, so forward rendering seems to be my only option.
Any computer manufactured within the last three years should be able to run on maximum frame rate. But the performance is related to the scene's complexity.
I hope it will work well in the end.
Wuut!?
help, I can't play the game