i looked around for a while now and i noticed that most mods for warcraft were just simple re-skins of warcraft models with wow models but not this mod nooo.... well sorta, this mods adds new factions, sound sets and abilities. Here are the new factions: Iron Horde Naga Legion Goblins Murlocs Blood Elves i am adding more factions in and also adding in a few starcraft factions, redoing the merc camps and taverns.The next map i have in mind is shadowmoon valley with the black temple in the map. If you have any suggestions please message me.
Do not make the AI humans other wise it will not work! adds new faction Fel Orcs, adds new units, and Old Gods now are movable
Adds The Scarlet Crusade and the Old Gods, as well as adds a few more mercs, hero and fixes and changes.
Kael is surrounded with Kerrigan who is being controlled by Amon sent out to take control of Outland. Kael's small base is the only thing left in her...
The battle for Stormwind has begun, battle through Elywn forest and Duskwood to protect or destroy stormwind
new units, maps, trigger, music, it's finally here
Zerg is now a playable race. Zerg i tired as hard as i could to make them as they are in starcraft. But due to game play diffrence i made them a little...
Mostly Blood Elf's patch that Fixes walking animation, Scaling size, icons, descriptions, and a few abilities that were not working before for Nerubian...
this adds the Nerbuians into the games and fixes a few little bugs. Just drop it into your map directory like any other map. Patch Notes and how to instal...
NOTE!! DO NOT MAKE THE COMPUTER FACTIONS HUMANS AS THEY WILL NOT WORK bug fixes and changes since alpha -Fixed the tavern bug where you needed other races...
This is the Alpha Version, in this mod the Human Building can build either the Naga or Iron Horde faction. to the top left i have pre-built a legion base...