(Some Elements of the story are fictional) Overview ------------ December 19, 1944 The Battle of The Bulge ------------ On the 16th of December, 1944, the Germans launched their ARDENNES OFFENSIVE. It was a stunning move by the Germans - and what people don't know is the tide of war might have turned right there. Two days later, a convoy carrying special orders was ambushed by German soldiers. These orders could turn the tide of war - one way or another. On the 19th, the day after, Lt. Howard was leading his patrol through the forest. This patrol consist of 4 men including Howard. During a firefight with german troops, the other three men were killed. Howard, however, was knocked uncounsious by a grenade going off nearby. With just Howard alive and the equiment wrecked, he must despertaly find a way to get back to the base camp - except command tells him it's already gone. He is instructed to go to the fall back point, and this is were the story begins. Game Elements ------------------...

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Brand new story! Take a look! Also, you'll see B.J. has been taken out. He has been replaced with Lt. Howard. Also some new features (flash when weapon fires). I want some hires weapons (weapon image blown up to cover entire sprite) but it causes major problems with reloading and switching weapons

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Brand new story! Take a look! Also, you'll see B.J. has been taken out. He has been replaced with Lt. Howard. Also some new features (flash when weapon fires). I want some hires weapons (weapon image blown up to cover entire sprite) but it causes major problems with reloading and switching weapons (messes up the stat bar). Maybe I'll find a solution.

Also some code expirementing - I tried messing with simple scale shape and got this really cool resault! Ok, while I was messing with hires weapons, I tried fixing up some things to see if I could fix the problem. No help on that! But I manage to make it draw just some of the sprite - and I mean like the edges and stuff. Now, this was not good - BUT when you switch weapons or reload, it gives a "3d" effect. I wish I could find a way to do it without messing up the whole image!

Meanwhile, unfourtunatly I'll be taking Zulgin Raynor and PossumTrot of the team. I haven't heard from them, Zulgin has his own project, and Possum can't even play this right (his computer or someting). Oh well. I've been alone for awhile, so it shouldn't affect anything.

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