To be honest... You found it, I just found where to do that :D All in all it was a problem of bumbmap - even if it was without zimmerit, game still had it from somewhere - I really don't know where it could be more then bump and specular files. Simply making game ignore this file solved the problem :)
You finnaly found a solution how to dissable zimmerit "effect" from certain angles of view?
To be honest... You found it, I just found where to do that :D All in all it was a problem of bumbmap - even if it was without zimmerit, game still had it from somewhere - I really don't know where it could be more then bump and specular files. Simply making game ignore this file solved the problem :)