Mod for Dawn of War Soulstorm aiming to expand upon existing races and at the same time, preserve original DOW gameplay style.

Description

Seventh map set in Svarog Sector. 4vs4 or 2vs2vs2vs2.

Preview
Gardens of the Saint (Svarog #8), DOW:SS map
Post comment Comments
Kekoulis
Kekoulis - - 3,507 comments

Well done brother!Excellent work as always!
I shall have a look at once!

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ZmajOgnjeniVuk Author
ZmajOgnjeniVuk - - 429 comments

Thank you Kek. Gambit's help was crucial. How did you like it?

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Kekoulis
Kekoulis - - 3,507 comments

Brother.
It is amazing.
I really love your custom scripted much.And tbh,I really wish DOW had more of them.Not just generic maps.

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ZmajOgnjeniVuk Author
ZmajOgnjeniVuk - - 429 comments

Thanks Kek :) I'm glad you like it man. It would be cool if Relic actually made working different mechanics into the maps more easy. This way you have to relay on people who know how to code and they are few and far in between, even with all the good intent of Scar coders.

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bigopzooka
bigopzooka - - 51 comments

Does anyone know what mod has those primaris in the 2nd picture down from the left?

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Kekoulis
Kekoulis - - 3,507 comments

bigopzooka Salamanders.

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bigopzooka
bigopzooka - - 51 comments

Thanks!

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PhotogenicWhorse
PhotogenicWhorse - - 129 comments

God it makes me angry how god damned beautiful your maps are, got me seething with jealousy.

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ZmajOgnjeniVuk Author
ZmajOgnjeniVuk - - 429 comments

:D Thank you man, I hope you enjoyed playing the map.

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PrOnOoB@DC_SS
PrOnOoB@DC_SS - - 12 comments

where do I put these files to make this map work?
Gardens of the Saint (8).scar
Gardens of the Saint (8)_mm
Gardens of the Saint (8) (SGB)

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ZmajOgnjeniVuk Author
ZmajOgnjeniVuk - - 429 comments

Hey man, all of these files

Gardens of the Saint (8).scar
Gardens of the Saint (8)_mm
Gardens of the Saint (8) (TGA)
Gardens of the Saint (8) (SGB)

go to this folder

THQ/Dawn of War-Soulstorm/DXP2/Data/Scenarios/MP.

I would appreciate feedback on the map after you play it.

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PrOnOoB@DC_SS
PrOnOoB@DC_SS - - 12 comments

thanks for the help man... but there's still a prob, all the quests have the 505(idk the rest of the numbers)no range message

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ZmajOgnjeniVuk Author
ZmajOgnjeniVuk - - 429 comments

Sorry for my late reply. Tell me, how does this affect the map. Can you still take possession of the turret clusters and do they work as they are supposed to, that is, do they attack your enemies?

I know that when I play, at the start of the match, five red notifications appear but I ignore them, in my case they do not have any influence on the functioning of the map.

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PrOnOoB@DC_SS
PrOnOoB@DC_SS - - 12 comments

played the map and IT WAS AWESOME!!! but the prob was I can'y play it in Uni. Mod for some reason. I only played it in The Titanium Wars Mod SS.

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ZmajOgnjeniVuk Author
ZmajOgnjeniVuk - - 429 comments

Glad you liked it mate. Regarding Unification, I actually believe brother Gambit added the map to the latest version of the Uni mod. I would have to check but I think he asked me about it when I first released the map. What happened when you tried to play it with Unification? Did it appear in the map list at all?

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NexusvoidReaper32
NexusvoidReaper32 - - 40 comments

i have curious question when i tried the map with unification as it appeared in the map list when i gone to capture one of the control shrines the turrets did not appear and i thought maybe i had to capture the points between the turret clusters but no still so i was wondering that only certain factions can the turret clusters and control shrine work for them?

cause im playing the harlequins

okay i noticed the turrets just appeared once the nemeie got close to the turret cluster point

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