One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far. With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".

Post news Report RSS Bloodloss Timer stops during dialogue?

The Final Nights 1.3 patch and other related news!

Posted by on

We don't have an exact release date for TFN 1.3 just yet but we're thinking around the end of February. We ran into a big bug with the new Histories System but fortunately we were able to fix it. The problem was that after viewing the 6th History during character creation, TFN would crash back to desktop. I'm excited to say that we're able to browse Histories freely now with complete stability so regular modding has resumed and we're back in full swing!

This leads me to some other important news about TFN 1.3. We've been asked for years now if the Bloodtimer could stop during dialogue so that players wouldn't have to feel rushed to get through it in fear of losing too much blood. This has always been something we've wanted to do but never could figure out how to do it, well that's changed. We successfully figured out how to make the Bloodtimer stop when you're in dialogue with an NPC and this will be featured in TFN 1.3. No more feeling pressured to hurry to get through the dialogue in fear of starving.

We thought this was news worthy because it's been asked and pleaded for so long to happen, and now it finally will!!

Stay tuned for our next update in the upcoming weeks!

-Zer0Morph

Post comment Comments
Guest
Guest - - 689,369 comments

OMG WE NEED IT NOW! lol ;) this is all me and my friends talk about

Reply Good karma Bad karma0 votes
Zer0morph Author
Zer0morph - - 674 comments

That's great to hear man, we're making this completely for fans like you and we think you're going to love this update with the new features!

On a positive note, Beta Testing begins this Saturday, January 24th and we typically release the final version about 2-3 weeks after testing so we're thinking it will be released mid February, possibly even sooner if we don't find too many bugs. It's coming VERY soon, I promise! :)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: