One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far. With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".

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This is a hotfix for The Final Nights Version 1.6 HD.

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VtM: The Final Nights 1.6.1 HD (Hotfix)
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Peter@
Peter@ - - 8 comments

I don't have that much knowledge, but is it necessary to download the previous one to download this one? Also, can I ask them to recommend a place that talks about the tutorial on how to download mods correctly?

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Zer0morph Author
Zer0morph - - 674 comments

Yeah, you'll need the full 1.6 version installed first, then install this hotfix on top of it (same file location).

The Bloodlines community mostly resides on Planet Vampire. There is where Wesp, Burgermeister, Child of Malkav, etc... all hang out and they pretty much know everything there is to know on Bloodlines and mods. If you're looking for a tutorial of The Final Nights, you can download it here in the .pdf format.

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Peter@
Peter@ - - 8 comments

Thanks so much for the tips!
Unfortunately the latest game translation for my language won't work on this DLC, as no one was interested in continuing to translate, but I'll try it anyway.
Grateful for the speed of response!

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Zer0morph Author
Zer0morph - - 674 comments

You're so welcome! Which language are you translating Bloodlines into?

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Guest
Guest - - 689,333 comments

I don't know your preference on bug reports but the first obvious one I've encountered is Jack in the anarch bar when I go there for the alliance right before griffith park.

His dialogue treats the player as if coming fresh from Santa Monica and then immediately follows with the post-grout grilling. I don't recall offhand what his dialogue there normally is, if any, or if he's even there, but this was plainly incorrect.

My playthrough specifics if unable to replicate: Female, Baali, "joined anarchs" (or so I told Damsel).

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Zer0morph Author
Zer0morph - - 674 comments

Thanks for letting me know this, I'll look into it before I release 1.6.2. <3

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trihell
trihell - - 1 comments

One more bug - You lose the fists of vukodlak during the santa monica blood hunt if you go into Mercurio's elysium area and leave (I assume there's a typo or something because the item message appears up top but it's blank).

I thought they would maybe come back when I went to a new area but it seems like the fists are perma-gone once lost.

Edit: Ironically, you also lose the fists upon entry to the chantry if either siding with Strauss or visiting your chantry haven during the end run.

Edit2: If anyone else seeing this loses the item I believe the console name is item_w_zombie_fists if wanting to re-add it.

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Zer0morph Author
Zer0morph - - 674 comments

Wow! Okay, thanks for letting me know this as well.

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SilentSalubri
SilentSalubri - - 62 comments

Seems that the toggle first/third person isn't working is this intentional?

nvm I'm an idiot I was hitting X instead of Z. :/

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Guest
Guest - - 689,333 comments

Any chance we'll get to see a female Samedi sometime? I love the Samedi clan, but much prefer playing a female.

Thanks again for the amazing overhaul!

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Zer0morph Author
Zer0morph - - 674 comments

Not unless someone steps up to create the new model and skins.

Thanks for the kind words! :)

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Guest
Guest - - 689,333 comments

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nikkolasmical
nikkolasmical - - 8 comments

For some reason, Baali won't die. After a certain amount of damage, the health bar freezes and you are basically immortal.

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GingerBanannes
GingerBanannes - - 5 comments

First of all, thank you for creating this awesome mod! The base game got a little too easy for me, and I really enjoy almost all of your changes to the mechanics! The weapons rework really feels like you guys promoted it - almost every weapon has a use during a playthrough :3
I already finished 2 playthroughs - one with a Salubri, one with a Setite - still wanting to go for Baali :3

Unfortunately, I've noticed a few bugs in the game, which I'd like to point out in hopes of helping the mod's improvement:

> The tutorial skip (telling Jack you want to figure things out on your own, then asking him for lockpicks) has an unintended side effect: Your character is immortal - won't sink below 10% health. A Masquerade/Humanity or Instant Death (e.g. getting smashed by elevator in Oceanhouse) doesn't even bring you into the main menu - it takes a camera perspective that looks kinda like a point of view from your character would. (Looking at the Sheriff's sword sticking in the ground of the theatre, just seeing the elevator door on your screen) You can even go to the character sheet or questlog freely with C and L.

I fear that this has to do with the fact that the character is immortal during the tutorial. Seems like the tutorial skip doesn't turn off the "tutorial immortality" flag.

> Serpentis 2 (Breathe the Sandstorm) works wrong on Ming Xiao - it infinitely stuns her. The only way I had to make her move again was to affect her with Serpentis 4 (Phobia).

> Serpentis 5 (Heart of Darkness) has a bugged interaction with Potence - if you have Potence active, then activate Heart of Darkness, the bonus dots in strength remain infinitely. They keep being signified with blue Dots and as "+x" in your character sheet. Moreso, you can stack the bonus multiple times to get ludicrously high Strength, Melee and Brawl values.

> After Hallowbrook Hotel, there is a problem with 2 NPCs:
- Beckett doesn't show up to tell you to not open the Sarcophagus.
- Jack is in The Last Round (he's not supposed to even be here) and goes directly from his "coming back from Santa Monica" dialogue to the "I saw Nines at Grout's" dialogue. If you talk to him again, he restarts the complete schpiel instead of going to an idle dialogue, like in normal situations.

Other minor points of contention that I would like to leave as feedback:

- I think Obeah could use some tweaking. Level 1 is worse Auspex, level 2 gives it 1 temporary Dot, like Auspex 1 already does, and doubles your Frenzy Passive. Meh. Level 3 is just level 2 Blood Heal with triple the duration. Still a lot of exp for that.
...and then with lvl 4 you become immortal, being able to walk straight into everything, no one can hurt you.
Are there plans to re-balance Obeah? The early levels feel so miserable to purchase.

- Early game firearms. The Ithaca Shotgun feels weirdly placed as both the only low Ranged Requirement firearm and one of the most consistent options against supernaturals. In order to make my early games a little more varied, firearms-wise, I'd enjoy to see another firearm lowered to Ranged Requirement 3. So either the S&W, or the Glock, with my gut saying the S&W. It just seems so strange that the tutorial gun has such a high skill requirement that you can't even hit the targets properly if you aim correctly.

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