One of the first things you may notice in the title is that the "B" is missing from VTMB, this is not an accident. The Final Nights is an expansion to an otherwise flawless video game built upon the success of the Camarilla Edition series of mods. The "B" has been removed because this expansion can no longer bare the name Bloodlines as it is so far removed from the original game as to warrant the name change. The idea behind this expansion is, and always will be the notion of a completely new experience unlike we've seen so far. With 7 completely brand new clans, 5 new disciplines, extra quests, new NPCs, new game mechanics and new music, the features seem endless. All of this is being built upon the Camarilla Edition series incorporating such things as the blood timer system, pedestrian blood dolls, and the new combat system. Combined we feel the name Bloodlines must be removed from this game, and thus we now simply have "The Final Nights".
TFN Fans,
I'm proud to announce that we will be releasing a 1.6.1 Hotfix towards the beginning or middle of June 2021. A final release date has not been decided as we want to leave a little time for the community to report bugs that we may have missed or don't know about. The final release date will be on Thursday, June 10th. Below is the list of changes that will definitely be included in the hotfix along with some QoL (Quality of Life) changes. Lastly, this hotfix will NOT require a game restart or a new character to be made. You can install this during a current playthrough.
Bug Fixes
- Changed Sneaking to Elusion, Lockpicking to Burglary, and Haggle to Barter in Clan Histories
- Fixed Male Ishtarri starting armor model (Thanks MrGeeBee)
- Fixed missing model for Bach's Holylight discipline
- Opening Theater scene skips the walk out segment and PC player models restored to the audience
- Hack Account option missing on Pam King's PC in museum; funds amount corrected (Thanks Erg)
New Content
- Added dialogue to Jack so you can skip tutorial but still get the lockpicks and XP
- "Skip Intro" box appears on fresh install
- Patrolling guard added to Empire Arms Hotel entrance
News about the release of TFN 1.6 HD along with a video tutorial guide to help those stragglers of technological supremacy.
News about the upcoming release date for The Final Nights 1.6 HD.
An Alpha Test Let's Play of TFN 1.6 HD presented by Zer0Morph, along with two of his YouTube Friends, Something Compass and JT Corpse.
A simple video tutorial on how to install The Final Nights 1.6+ HD.
This is a hotfix for The Final Nights Version 1.6 HD.
This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.
This is the Full Version and only requires Vampire: The Masquerade - Bloodlines. Install over a clean copy of VTMB.
This is the final nights mod for use with the bloodlines mod loader. It contains version 1.4 of TFN including the 1.4.1 patch and the mod loader files...
This is a bugfix for TFN 1.4. It will (hopefully) fix the problems with Auspex and Presence. We have not made full tests because right now none of the...
WARNING! We have encountered a major bug in this version. When getting Presence level 3, it appears the passive disciplines no longer work. Also, Auspex...
Is 1.6.1 the final version, or have you thought of doing an update/rework? It's a great mod as-is, very well made, but I just wanted to ask.
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I attempted to install HD texture mods for this, and it crashed to desktop every time. Are there any graphical mods that work with this? Really want to play TFN, but the unmodded graphics are a bit of an eyesore.
Anything that replaces our current textures should be just fine to use as long as you overwrite them in the tfn folder. Any new textures may not work unless TFN knows where to find them.
Hey! During thin-blood quest, how can I tell E about Lily that she killed a man? When free her there is line says you better have something next time, bur when i come back, there is just no dialogue option to tell E, even with low humanity. What should I do?
It sounds like their could be a missing condition in the dialogue or perhaps the dialogue option needs to be re-written. It's probably an oopsie on my part, I wouldn't worry about it. :/
can we get a summary of the final endings please?
I'm not sure what you mean?
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Hello! I've got a problem with this mod, i installed it over a clean copy, but there was no mod folder in the common game folder but there was a mod icon, but when i tried to open it, it's been said that manifest file were unable to load. What can I do to install it right?
The tfn folder should be in the same directory as the vampire folder, there isn't a common game folder for tfn.
You should have bin, Docs, tfn, and Vampire, that's it.