RGN VIETNAM MOD MULTIPLAYER PUBLIC VERSION 1.2[Patch] Copyright © RGN, Raiders Game Net - 2009/2010 Thank you for downloading the RGN VIETNAM Mod. This Readme file contains the most recent information regarding the RGN Vietnam Mod Modification for Call of Duty: World at War. The RGN Dev team is proud to present the first public version of the multiplayer component of the Vietnam Mod for Call of Duty: World at War. The mod will take you to the Vietnam War, deep in Vietnam, where you will fight new battles between the NVA/Vietcongs and the US 1st Cavalry.
Changelog from 1.1:
[F] : Fixes[A] : Additions[C] : Changes[A] Added AK47 Scoped + M16 Scoped for Assault[A] Added Military Crossbow for Special Ops[A] Added FN-FAL for Rifleman[A] Added SPAS12 and Remington 870 for Engineer[A] Added Skorpion for NVA SpecOps[A] Added Spotting function (when using Binoculars)[A] Added Dynamic foliage support for maps[A] Added Vehicle support for maps (T34/M8/T55)[F] Fixed some animation issues[F] Fixed a problem with Melee in WDM[F] Fixed a problem with 3D Icons not showing correctly on some gametypes[F] Fixed animation for M72[F] Fixed Sounds for Booby-Traps / Claymore[C] Renamed bazooka to M72[C] Replaced all player models on both Teams[C] Replaced all hats/helmet models[C] Replaced Thumper M79 Model[C] New skins for some weapon, items[C] Replaced some 2D icons on Menus/HUD
1. INSTALLATION- This patch requires RGN Vietnam Mod 1.0 + 1.1 files already installed. You can find the Executable here:- Once the 1.0/1.1 files are install execute the RgnVietnamMod_patch1.2.exe file (for Clients) or use the Server Files package- To uninstall the Mod patch use the Add/Remove programs (Clients) or delete the folders (Server Files) 2. SUPPORT- For all support related issues please contact us at our website: Raidersmerciless.com- Alternatively you can email vietnammod AT zeroy DOT com
- Check for more information in docs Folder provided in file.
A note that all CODWaW with a Japanese VS US setup should be compatible with the mod however the RGN Vietnam Team offers no guarantee/support on this. Note that some Stock maps will not load on Clients with Vietnam Mod 1.2. List of Stock map that don't work:· mp_kneedeep (crashes Clients)· mp_drum (exceeded FX on most Clients)· mp_kwai (crash on some Clients)
3. CREDITSZeRoY (Founder/Mapper/Scripter)Paulo88 (Level Designer)Wakka (Level Designer)Mr.Ray (Level Designer)Narcozz (Level Designer)Carcass26 (Level Designer)Coldair (Level Designer)Atomicelvis (Level Designer)|[FR]|FOX (Level Designer)Veserius (Level Designer)Maquina (Level Designer)Arachnofang (Level Designer)Freddy & Jeason - (Level Designer)Buster (Skinner)Oneshot & BengalSniper (Researchers)Additional content by:Xiao (Skinner)Mapicted (Modelling)Robbo (scripting help)Lonewolf - 509th (scripting help)Number7 (scripting help)NovemberDobby (scripting help)xHolyx (scripting help)CodemanX (scripting help)Deavius (scripting help)Marc - AKA Wildcard (scripting help){PST} Joker (scripting help)OMWG (scripting help)OpenWarfare Team (scripting)RGN Dev Team (past and current members)Bell, Ravir, Worm, Nedgerblansky (legacy scripting)Michel S. Boonstra (Knokploeg Sound Mod)Regolith (For his awesome Xmodel Exporter tool!)Zweimann & Huruman (Dynamic Foliage scripting)Thanks to:Mike_Nomad, Wizz, Mr.Ray for the support and adviceSevenSniff, Spacepig, Redskull, Busterking (support)GamingDeluxe.co.uk (Beta testing/Server)RGN VIP Members (testing, support)Cornrow Wallace for his help and supportBlackmonkeys (support, testing)B2Z Goucho + NFO CrazyCro + [DED] Tooth and their Clan members, 509th, Metal and ={dBb}= Clan, themadcappr and his Clan, Stufz, Jackson, DragonFly, Soldat Ryan & EU Clan for Beta testing.Treyarch/InfinityWard for the superb maps/assets used in this ModificationSpecial Notes:
THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION Inc. 3100 Ocean Park Boulevard, Santa Monica, California 90405.The compiled assets and codes contained in this Mod should NOT be decompiled without express approval from the RGN Vietnam Mod Team. This modification contains textures and sounds re-created from assets from other Publishers, these and all original and composed textures or assets in this Modification remain property of the sources respective owners.