Since Victoria 3 came out I’ve lost all hope of ever playing a decent sequel to the Victoria II flawed masterpiece. Then It came onto me that Victoria 3 ain’t no sequel to VicII! The devil dwells in the details or so they say, but roman to arabic numbering does matter to me. So! I present to you~ „Victoria III” Credits to: Blood & Iron, PDM, Manifest Destiny Submod,Crimeamod and Sucession Submod.

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FIX for 1.8.3

FIX for 1.8.3

Script

in 1.8.3 you can get pop up spam via partisan rebels winning a siege of capital. This fixes the issue. Swap rebel_types in common. I've been aware of...

1.8.0 Hot-Fix Suez/Panam Fix

1.8.0 Hot-Fix Suez/Panam Fix

Script

go into mod/victoriaIII/events and replace canals.txt with this canals.txt. Sowwy :< This is a fix for 1.8.0 specifically since 1.8.1 comes with the fix...

War Exhaust hot-fix script for 1.7.0

War Exhaust hot-fix script for 1.7.0

Script

Lowered war exhaust gain to less ruinous scale :<. Anyway changeover files in mod/victoriaIII/common

puppets takeover fix for 1.4.5

puppets takeover fix for 1.4.5

Script

Soo i was doing some script cleaning and removed too many brackets from 1.4.5 making hostile takeover not work... anyway put this into mod/victoriaIII/decisions...

USCA script

USCA script

Script

To anyone who downloaded 1.4.1 about 20 hrs from it coming online please swap out this file in mod/victoria III/events or you'll get civil war as UFC...

national focus

national focus

Script

If anyone has found out that He cannot in fact encourage admin. just swap these... (already swapped it in 1.1 Jeez I really do not want to make lil'fixes...