Currently, only Japan, Italy, & The United States Campaigns are completed! Germania and Iberia are also formable! Victoria II: The Supernations Mod is currently still in development. My eventual goal is to create as many formable 'Supernation' tags as conceivable within Victoria II! These Supernations are basically defined as 'Greater' versions of every single country. This includes nations such as the North American Union, Greater Japanese Empire, Greater Germany, New Roman Empire, Iberia, and much, much more! The Supernations Mod is my own personal ambitious progress, so your love and support is greatly appreciated. Even if development may lag and be slow at times, it's my own goal to remain active in my community of fans and attempt to input as much of their feedback as possible into the mod itself. So thank you for joining me on this fantastic journey!

Post news Report RSS Victoria II: Supernations Mod v. 1.40 - Development Diary 1 [1836-1856]

Development of Version 1.40 of the Supernations Mod is in full swing! The update features massive storyline updates in North America, largely focusing on the United States and the North American Union.

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Welcome Supernations Enthusiasts to the first ever Dev Diary for the mod! In order to keep the community up to date on the happenings and going ons of the development of the mod, I have taken it upon my self to provide occasional updates to my progress!

Today we will look at the several recent changes that will be coming to the Early United States within Victoria II.

Remember the Alamo?

Almost immediately, within the first few months of gameplay, the player will have an event fire: "Remember the Alamo?"

Alamo


The event gives the player the option of early intervention in the war of Texan Independence against Mexico. Should the player choose to intervene they will have the opportunity to see Texas gain ALL of their claims in Mexico.

Texas


Resulting in a much beefier Texas! Of course, in all likelihood the new Super Texas will be subsequently apply for statehood after several years, paving the way for a slightly easier Mexican-American War.

The Yucatan Bill

Now, at this point, it is possible that a weakened Mexican Empire will fail to fend off several rebellions, one of which is the Republic of the Yucatan. In real time history the Yucatan had originally sought annexation by the United States to quell internal disputes. Of course, unsurprisingly, Congress rebuffed the President of the Yucatan's efforts instead.

Now the event can be brought back to life through the Yucatan Bill event chain! After the Yucatan gains its independence, and anytime after the year 1847, a delegation from the Yucatan will be sent to Washington.

YucatanDelegation


This sparks a series of events, the player can either choose to follow the history of the United States in our timeline, or instead divert and attempt to have the Yucatan join the Union. If the player chooses to send the Bill to Congress, a series of events will soon take place:

Picture1


At this point the player has another option whether or not to rebuff the efforts to pass the Yucatan Bill. If the player moves forward with it, within a matter of months the Yucatan will petition for Statehood.

Capture2


Now, with this short Dev Diary, I thank you all for joining in! Our next Dev Diary will showcase the immense event in Central American History known as the "Filibuster War" and the daring 'Soldier of Fortune' William Walker. Cya guys later!

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