A comprehensive mod for Viking Conquest, featuring hundreds of gameplay and balance improvements, as well as dozens of bug fixes for Vanilla Viking Conquest bugs. Tournaments varied by faction, 2-handed Dane Axe wielding troops, more elite AI armies, realistic travel speeds based on map scale, increased Norse sailing advantage, AI lords stats varied based on history and literature, balanced troop and item stats, strengthened Laithland, added lord families, and much more. All changes documented, so you can know exactly what you are installing. See below for a full changelog, and a credits section featuring the many people who have contributed to this mod!

Add file Report Beta Viking Conquest Balance Mod 10.0
Filename
VC_Balance_Mod_10_full_install_unzip_into_viking_conquest_folder.rar
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Full Version
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Tingyun
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1.14mb (1,192,327 bytes)
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1,356 (5 today)
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da97c0a6841eaa2254b040d7547af523
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Beta 10.0 release of VC Balance Mod, a saved game compatible comprehensive gameplay, balance, and bugfix mod. Hundreds of improvements, see complete changelogs at mod page.

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Beta Viking Conquest Balance Mod 10.0
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Tingyun Author
Tingyun

Link to the main VC Balance Mod page, with full changelogs of prior versions: Moddb.com

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sambob
sambob

Installation instructions?

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Tingyun Author
Tingyun

Hi sambob,

For full install instructions and info on the mod, take a look at the description for the 9.0 release here: Moddb.com

Since this is just a beta, I didn't put the full info in the description, sorry about that!

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Guest
Guest

I've followed all the instructions to download but the file is downloading as an RAR and I can't unzip it and I don't have an option to covert it to download as anything else. It comes across as a note pad file with all the symbols. I've downloaded and unzipped several mods and haven't had this issue?

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Tingyun Author
Tingyun

That's odd. Do you have winrar? It is a free download and should be able to open the archive: Rarlab.com

After that, just extract the text files into your Viking Conquest folder.

Let me know if you run into any further problems.

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Guest
Guest

has diplomacy been removed by this mod

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Tingyun Author
Tingyun

No, diplomacy mod was never part of Viking Conquest. It was part of Brytenwalda, the mod the VC devs made earlier, but they could never add it to Viking Conquest, because VC is a paid DLC and can't use fan-made content.

Balance Mod adds a few fixes/tweaks from Diplomacy mod into VC (as a mod, I am not subject to the same restrictions as the VC developers), but unfortunately that is only a small part.

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JMWUSN
JMWUSN

Old Captain still needs renown to recruit, other than that works good other than npcs spawning inside each other in taverns. Also, recommend any tweaks to make the game more fun and a bit less grindy, thanks.

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Tingyun Author
Tingyun

Hi JMWUSN,

I intentionally left the renown requirement just for the Old Captain, and I also edited the rejection dialogue into an easter egg reference to sound like a certain gruff "old captain" from the Last Kingdom tv series (Leofric).

If NPCs spawn inside each other in taverns, it must be a vanilla VC bug, as I don't alter tavern scenes or the templates for spawns there. If it causes any non-cosmetic problems let me know the details (I try to fix vanilla VC bugs when I can, but development is almost closed now).

Hmm, well Balance Mod with normal campaign ai/hard combat ai is the preferred settings (balance mod heavily mods campaign ai's effects). Other than that, I do offer some tweak files over at Nexus (I personally don't use them, but some people like them). Stuff like permanently happy companions, increased speed of timeflow on worldmap. But I haven't yet published versions of them for 10.0---I'm waiting to declare the Beta finished and release a final version, which should be within a couple of weeks--so they are not available yet. I also release the source files in a format compatible with the VC Tweaks tool, if you want to do heavier tweaking youself.

Let me know if I can provide any further info, and I hope you enjoy the mod!


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JMWUSN
JMWUSN

First off, thank you for your reply and professionalism, and i am enjoying the mod very much, no game breaking bugs 140 days in, and i like that you fixed the looting system, especially with the hideouts, as now they are really worth going for and now i dont need to dump my whole army to make it worth it. I also got around 4 sets of armour from a longphort, and my compainions dont steal all the loot!

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Tingyun Author
Tingyun

Glad to hear you are enjoying it!

Yes, I created a cap for army loot shares when raiding bandit camps (basically, the loot share is the same as if you had dropped off all your troops in a camp except for the 6 that accompany you).

The other change contributing to your loot is the fix for Warband's kill-order loot glitch. Basically, in Warband, when low level units die first their loot can crowd out the loot from high level units when overall loot is plentiful, so loot sometimes depends on the order units are killed in (and if you want loot from a very tough unit, sometimes the only way is to make sure no other unit dies before it does). It goes by unit type, so if you are fighting 100 peasants and 10 knights, if even 1 peasant dies first, all 100 peasants will have their loot added first, often crowding out the knight loot. And of course, low level units have bad armor and tend to die first...

I posted Balance Mod's fix for the glitch for other modders to use here Forums.taleworlds.com , and it has been incorporated into a few other mods so far (AWOIF and 1429: Hundred Years War - La Relance have notified me they used it, but there may be others as well).

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dykjozo
dykjozo

Can't wait for the final version with source. You sir, motivated me to add Leofric companion xD Guess I ll have to restart the game once again after circa 900 days ;( xD
Btw not sure if the price to sell prisoners in mines are +-230 normally or i glitched the game myself, but it is quite easy for me to plunder port and make 50k from it xD
I'd like to ask if you tried to mess up with following things:
1) making some castles aviable for naval assault (seen river or even ocean in few caste scenes)
2) modify the sum you get when liege gives town to other lord
3) loss from owning too many fiefs (had 4 fully pimped-out very rich ports and somehow i was loosing 20k weekly, so after paying garrisons and my party i was left with 2-3k gold weekly, even got negative income when i took out my hundred norse nobles xD ) guess its not meant to have higher number of elite troops...

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Tingyun Author
Tingyun

Hi dykjozo,

Final version will be coming in a few days, but is almost identical to current version, and completely save compatible with it. Leofric is indeed a very fun character, I am still sad that he got killed off.

I did increase prisoner sale prices at mines (vanilla VC had them pay something very low, like 20 if I remember corectly, while I made them comparable to what ransom brokers/slavers pay, and in turn raised that number a little bit as well). Mines pay a fairly standard price, while slavers/ransom brokers change more depending on who the prisoner is.

I haven't changed any scenes, or anything having to do with water access. What you are describing is vanilla VC--many scenes were made with water but not being marked as a port. My understanding is that it was a design decision by the VC devs, although it can sometimes seem odd, especially in cases like Jorvik, where historically it was a port.

I did not change sums given when towns are awarded at all.

I did mod tax inefficiency a little bit. If I remember correctly, I made the reduction to tax ineffeciency from having your minister like you (greater than or equal to 50 relations) a little lower. That change shouldn't change much of what you are seeing, as it has little effect (I left most of the reduction in place).

So make sure your minister likes you, to get the reduction from that, and also hire tax collectors, which gives a large reduction. That should help with the ineffeciency.

Yes, 100 tier 5 troops at once will cost a huge amount. You are certainly meant to fight with a much more mixed army, with a core of elites supporting a more lower level army. Tier 3 troops, at level 23, are quite cost effective. But you can also invest heavily in enterprises if you want to support more expensive armies.

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