Vault-Tec Multiplayer Mod ("vaultmp") is a multiplayer mod for the PC versions of Bethesda's award-winning role-playing game Fallout 3

Post news Report RSS VaultMP - Gary 2 Release!

Major changes in this release: vaultmp no longer uses savegames synchronization of weapons* synchronization of health and death, respawning synchronization of item environment** chat GUI (use T for chat in-game) revamped and extended scripting interface***

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Please note that this is just another snapshot on the long road of the 0.1a branch. It is not nearly a final alpha version.
The master server is online and will likely stay online.

Major changes in this release:

  • vaultmp no longer uses savegames
  • synchronization of weapons*
  • synchronization of health and death, respawning
  • synchronization of item environment**
  • chat GUI (use T for chat in-game)
  • revamped and extended scripting interface***

* not including throwable weapons
** does not include static references (the ones already present a priori in-game). still experimental
*** the scripting docs have not yet been updated

Known bugs in this release:

  • desync of alert state when the player is moving. You have to switch state while you are standing still for it to properly sync
  • vaultmp may (rather rare) crash after a player leaves the server, or after you close the game (the cause is known and I'm working on it)
  • weapon aiming / firing may be inaccurate if not in ironsight mode

Please note: the mod is in early alpha stage. You need a decent level of computer knowledge to install / set it up at the moment. It is not released for production, just for testing by experienced users.

Download: OLD
Download: Bug fix


Social Media:

Website: Vaultmp.com
Facebook: Facebook.com
Open-Source: Github.com
Visit: Brickster.net

Post comment Comments
GetSpookd
GetSpookd - - 337 comments

Great ! Keep up the good work :D !

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Riker147
Riker147 - - 10 comments

:D Great work guys!

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Awesomeness_0714
Awesomeness_0714 - - 7 comments

There are no servers.

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Volumed Author
Volumed - - 169 comments

Sometimes there are servers sometimes not, but the master server is always online.

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Awesomeness_0714
Awesomeness_0714 - - 7 comments

How can I connect to the master server?

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ShadX222
ShadX222 - - 212 comments

(buried)

FAIL comment

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Serlwin
Serlwin - - 212 comments

Keep it up! It's awesome.

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Genocyber
Genocyber - - 545 comments

Man, Recyclers really goin the whole 9 yards with this thing. Im proud to be able to work with such great people.

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JonnyBoy0719
JonnyBoy0719 - - 2,784 comments

YES!

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Volumed Author
Volumed - - 169 comments

Don't forget to download the bugfix!

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lordnicho1
lordnicho1 - - 18 comments

Do i need Fallout 3 for this?

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Volumed Author
Volumed - - 169 comments

Ofcourse. Or do you mean you got new vegas?

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InternetIan
InternetIan - - 130 comments

Oh my lord. This is the first I've even heard of this mod. <3

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Genocyber
Genocyber - - 545 comments

FYI this mod is for both Fallout 3 and New Vegas ;)

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Dead|Wing
Dead|Wing - - 3,063 comments

Wow, just found this, funny because I had just yesterday been thinking of this very thing.... Thank goodness it came up on the homepage, you guys rock!

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ChuckNrs
ChuckNrs - - 189 comments

Finally! Some news on the front page that got more people interested!

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pyr0mike
pyr0mike - - 9 comments

can't wait for the alpha!

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Mikhail_Zelinsky
Mikhail_Zelinsky - - 24 comments

Just one question. is there an installer for this yet? If not, when should one be available?

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Volumed Author
Volumed - - 169 comments

It's alpha you can only expect in later versions out of alpha.

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Mikhail_Zelinsky
Mikhail_Zelinsky - - 24 comments

Yeah, but there was an installer for Rev. 147 (I think it was 147) :P

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jumpman971
jumpman971 - - 39 comments

GREAT WORK!!!
I think it's the best mod on fallout 3!
Play In Multiplayer Fallout 3, just like a dream!!!

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Bizzclaw
Bizzclaw - - 3 comments

hey recycler, It's me bizz, glad to see you're still making progress with this! I can't wait until It's stable enough for people to actually play the whole game through in some sort of coop mode. Keep up the good work man. :D

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mogensen1994
mogensen1994 - - 4 comments

when start vaultmp it says xlive.dll is missing

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Volumed Author
Volumed - - 169 comments

We got a nice website www.vaultmp.com you can ask for support there. ;-)

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DarkVentus
DarkVentus - - 62 comments

You need to get Games for Windows Live,it has the xlive.dll file

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SILENTrampancy
SILENTrampancy - - 33 comments

This is almost a dream come true ^_____^

I have only one request: For maintaining progress, can you have a version that uses a save? So that if one player dies, we would have to restart from an earlier point, rather than respawn, to maintain the original feel of the game.

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Volumed Author
Volumed - - 169 comments

We have taken saves out just with that reason. (We used saves in older versions) The .fos are to hard to get in pieces so we are going to do it with server scripts and MySQL databases(Will be made in later more stable versions) there are already some scripts out there like:
Vaultmp.com
Vaultmp.com
Two problems are that after a reset the information is gone(Will be no problem with the SQL database anymore) and data will be saved when the player leaves the server, and will be reassigned once a player with the same name joins (which is weak due to player name conflicts, etc.; however, you can easily change this script to use a combination of name / password).

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saltedDog
saltedDog - - 107 comments

This is a great mod.I played it with my friend.But can we able to make character in game?Because we can't use save file anymore right?

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Volumed Author
Volumed - - 169 comments

Makes no sense because there is no face sync yet.

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GodFather_
GodFather_ - - 7 comments

Seems like a great mod but I don't like that it uses Pawn as a scripting language. But keep up the good work!

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Volumed Author
Volumed - - 169 comments

You can also use C# and C++.

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hell_o6
hell_o6 - - 8 comments

Awesome!

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Stolos
Stolos - - 75 comments

When the final version is complete, do you suppose that it could be compatible with other Fallout mods, so long as they are properly installed and all players have the same set of mods running...?

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Volumed Author
Volumed - - 169 comments

Yes, but some mods with a lot of GECK scripting need to be change to c++.

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Stolos
Stolos - - 75 comments

Thank you. ^^ I'll wait until the final release to ask more about compatibility issues. Will this be kept off of the Fallout 3 & New Vegas Nexus websites?

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MrLubaz
MrLubaz - - 45 comments

Keep it up, you guys rock!

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ceriux
ceriux - - 1,514 comments

THIS IS AWESOME!

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Guest
Guest - - 689,065 comments

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