Please note that this is just another snapshot on the long road of the 0.1a branch. It is not nearly a final alpha version.
The master server is online and will likely stay online.
Major changes in this release:
- vaultmp no longer uses savegames
- synchronization of weapons*
- synchronization of health and death, respawning
- synchronization of item environment**
- chat GUI (use T for chat in-game)
- revamped and extended scripting interface***
* not including throwable weapons
** does not include static references (the ones already present a priori in-game). still experimental
*** the scripting docs have not yet been updated
Known bugs in this release:
- desync of alert state when the player is moving. You have to switch state while you are standing still for it to properly sync
- vaultmp may (rather rare) crash after a player leaves the server, or after you close the game (the cause is known and I'm working on it)
- weapon aiming / firing may be inaccurate if not in ironsight mode
Please note: the mod is in early alpha stage. You need a decent level of computer knowledge to install / set it up at the moment. It is not released for production, just for testing by experienced users.
Download: OLD
Download: Bug fix
Social Media:
Website: Vaultmp.com
Facebook: Facebook.com
Open-Source: Github.com
Visit: Brickster.net
Great ! Keep up the good work :D !
:D Great work guys!
There are no servers.
Sometimes there are servers sometimes not, but the master server is always online.
How can I connect to the master server?
(buried)
FAIL comment
Keep it up! It's awesome.
Man, Recyclers really goin the whole 9 yards with this thing. Im proud to be able to work with such great people.
YES!
Don't forget to download the bugfix!
Do i need Fallout 3 for this?
Ofcourse. Or do you mean you got new vegas?
Oh my lord. This is the first I've even heard of this mod. <3
FYI this mod is for both Fallout 3 and New Vegas ;)
Wow, just found this, funny because I had just yesterday been thinking of this very thing.... Thank goodness it came up on the homepage, you guys rock!
Finally! Some news on the front page that got more people interested!
can't wait for the alpha!
Just one question. is there an installer for this yet? If not, when should one be available?
It's alpha you can only expect in later versions out of alpha.
Yeah, but there was an installer for Rev. 147 (I think it was 147) :P
GREAT WORK!!!
I think it's the best mod on fallout 3!
Play In Multiplayer Fallout 3, just like a dream!!!
hey recycler, It's me bizz, glad to see you're still making progress with this! I can't wait until It's stable enough for people to actually play the whole game through in some sort of coop mode. Keep up the good work man. :D
when start vaultmp it says xlive.dll is missing
We got a nice website www.vaultmp.com you can ask for support there. ;-)
You need to get Games for Windows Live,it has the xlive.dll file
This is almost a dream come true ^_____^
I have only one request: For maintaining progress, can you have a version that uses a save? So that if one player dies, we would have to restart from an earlier point, rather than respawn, to maintain the original feel of the game.
We have taken saves out just with that reason. (We used saves in older versions) The .fos are to hard to get in pieces so we are going to do it with server scripts and MySQL databases(Will be made in later more stable versions) there are already some scripts out there like:
Vaultmp.com
Vaultmp.com
Two problems are that after a reset the information is gone(Will be no problem with the SQL database anymore) and data will be saved when the player leaves the server, and will be reassigned once a player with the same name joins (which is weak due to player name conflicts, etc.; however, you can easily change this script to use a combination of name / password).
This is a great mod.I played it with my friend.But can we able to make character in game?Because we can't use save file anymore right?
Makes no sense because there is no face sync yet.
Seems like a great mod but I don't like that it uses Pawn as a scripting language. But keep up the good work!
You can also use C# and C++.
Awesome!
When the final version is complete, do you suppose that it could be compatible with other Fallout mods, so long as they are properly installed and all players have the same set of mods running...?
Yes, but some mods with a lot of GECK scripting need to be change to c++.
Thank you. ^^ I'll wait until the final release to ask more about compatibility issues. Will this be kept off of the Fallout 3 & New Vegas Nexus websites?
Newvegas.nexusmods.com
Fallout3.nexusmods.com
Keep it up, you guys rock!
THIS IS AWESOME!
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