Vault 24 reaches version 0.8, which includes Lighting, FX, Signage and Posters overhauls on all levels.
Not a big deal to talk about here, but for a vault of this size signage can be important. This update adds signs, in varying states of disrepair, to all pertinent areas. These signs direct the player towards various locations in the vault, or label certain rooms and facilities. They have been placed realistically and with a view to actual help (to a small degree) players navigate through the absolute maze-like mess that the vault is. The signs are also illuminated, and have real lighting effects. They represent a major light source in some of the darkest depths of the vault.
As usual, this has not been the only thing worked on over the last month. A good two weeks was also spent on experimenting with the final stages of the ventilation passages. I realised that, of course, the ventilation has to have a termination at some point. I am torn between having a ventilation shaft or shafts that connect with the outside world via a filtering station of some kind, or making the vents run to a SCIENCE! type 'Mr. Oxygen" that is housed within the vault and is self contained. One choice is a little realistic, the other more in line with Fallout itself, perhaps. In any case I have developed a number of models that can be used to create several sizes of "large" ventilation tunnels and shafts. With these I have also made emergency stairwells, and vent platforms among other detailing. These models once again draw heavily upon the work of SpeedyB64.
Next up will be lots and lots of dynamic cluttering. And perhaps an overhaul of all the elevator shafts with some new models.